Guest applesummoner Posted November 18 Posted November 18 1. Pregenerate character in IWD:EE 2. Select drow elf which has a +1 bonus to INT and -1 penalty to CON 3. Select fighter class 4. Put maximum points into INT (19) and CON (17) 5. Export character and finish character pregeneration 6. Select New Game 7. Delete one of the default IWD party members to make room for the pregenerated drow elf 8. Import the pregenerated drow elf into the 6th part slot 9. Start the game 10. Open the drow elf's Character Record, and note the ability scores, INT and CON Expected: INT is 19 and CON is 17 Actual: INT is 18 and CON is 18 weidu.log: Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DW_TALENTS\DW_TALENTS.TP2~ #0 #1600 // Use Baldur's Gate-style Insect Plague and Creeping Doom instead of Icewind Dale versions: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #1610 // Use Baldur's Gate-style Mordenkainen's Sword in addition to Icewind Dale version: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40150 // Make Barbarian Into a Class: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40160 // Make Wizard Slayer Kit Available to Barbarians: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40460 // Modified thief Evasion: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class barbarian/cleric and fighter/cleric kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class barbarian/druid and fighter/druid kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55500 // Multiclass/dual-class cleric/mage kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #80101 // Point-buy system for choosing ability scores -> Characters have 80 points to spend (e.g. 18,16,15,13,10,8): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #81010 // Wider access to Grand Mastery -> Multi-classed fighters can advance to Grand Mastery in any weapon: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 134 ~DW_TALENTS\DW_TALENTS.TP2~ #0 #90100 // Thieves gain skill points in multiples of five: Beta 134 Quote
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