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Beta 15 now available


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Posted

ToF Beta 15 is now out. The most serious thing addressed is the mangled subrace descriptions on IWDEE and some issues with the auto-XP system, but there are also a lot of smaller bugs.

At this point I think I have addressed the bugs reported up to October 31st. (If there is a bug reported before then which I haven't dealt with, please flag it.) I have not yet addressed:

  • bugs reported in November
  • compatibility issues (especially some issues with LeUITweaks)
  • reported problems with the third-party system (I hope to do a substantial overhaul for that soon)
  • regenerating the documentation

At this point I hope I am converging on a reasonably-stable version. Optimistically I'm targeting an official Version 1 release around the holiday season, but we'll see if that actually happens.

Full changelog:

  • On IWDEE, subraces should no longer display 'Invalid String' on the character screen.
  • Fixed some issues with NPC auto-levelling that arose when games were saved and loaded.
  • Fixed some issues with the way subrace biographies are handled.
  • Fixed an occasional bug with specialist mages learning spells from scrolls.
  • Druid/mages, druid/thieves, and druid/rangers now have Turn Undead deactivated; Favored Souls now have Find Traps deactivated. (They are normally hidden entirely by the UI) but there are edge cases where it is visible).
  • Clerics and Favored Souls of Oghma no longer get Identify, and instead get 15 lore per level (up from 10).
  • Assassin poisons were not being blocked by Stoneskin or by targeting an elemental/undead/etc.
  • Deathkiss now inflicts poison damage correctly.
  • Fixed a library bug which meant that the 'poison aptitude' and 'poison expertise' HLAs were not working.
  • Fixed issues with Nerve Venom: no longer does damage, no longer grants a saving throw, affects priest as well as wizard spellcasting, does not grant +25 AC vs crushing(!)
  • Nightmare Paste and Carrion Ichor can now be applied once per round instead of once per several rounds.
  • Wyvern Venom is identified in-game when used.
  • Blackguards should now receive their extra uses of Absorb Health if you are using Revised Paladins and Blackguards.
  • Thrall of Orcus and Disciple of Asmodeus Find Familiar abilities no longer list specific stats for the familiar (since they vary between games).
  • Fixed several errors in the allocation of high level abilities to druid/elementalist multiclassed characters.
  • Druid/Elementalists should now get the right shapeshift elemental options (previously fire elementalists could shapeshift into water but not fire elementals, and vice versa).
  • Barbarian wizard-slayer component now requires barbarian-as-a-class component.
  • We now longer try (and fail) to install the Force Mage of Mystra cleric/mage kit if you haven't installed the Force Mages component.
  • Fixed an edge-case incompatibility between SCS and ToF that occurred if the Low-Level abilities from ToF were installed but the High-Level abilities weren't.
  • Blood to Ice was not properly granting a saving throw.
  • Elemental Prince summoning no longer requires you to choose an (irrelevant) target for the spell.
  • Humans (and other races/subraces that grant extra first-level proficiencies) no longer grant them again when you dual-class. (That wasn't exactly a bug, but the consensus seems to be that they shouldn't get them.)
  • Fixed a cosmetic issue with the way spell schools were displayed for multi-school spells.
  • The Perceptive low-level ability now correctly grants +15, not +10, to Detect Illusions.
  • Removed outdated description text saying that Favored Souls of Helm get Ironskins.
  • Shapeshift ability is now correctly removed from Totemic Shamans and Raging Shifters.
  • If 'Revised Class Alignment Rules' is installed, Fighter/Assassins can no longer be good-aligned.
  • The 'extra level 6', 'extra level 7', and 'extra level 8' spells have been moved from the HLA list to the low-level ability list, and no longer have ability prerequisites (as for other extra level X' spells, you need to be able to cast X+1-level spells to take them).
  • Nishruu have been slightly lowered in level so that Death Spell still affects them.
  • The Larloch's Minor Drain tweak no longer does an extra 4 hp of damage.
  • Stonefist now grants the listed +2 bonus to AC.
  • The IWD-style color spray component now installs properly.
  • The Ascension version of the innate Cure Light Wounds bhaalspawn ability is now affected by the Enhance Cure/Cause spell tweak.
  • Slight tweak to the SFO library to handle (unconfirmed) compatibility errors on level-zero creatures.
  • The IWD spells now overwrite previous versions of the spells installed by other mods (except Spell Revisions) - not doing so was leading to subsequent install failures when the other-mod version of an IWD spell was configured differently from our version.
  • Balance change: the extra damage from Deathkiss has been reduced so that it is no longer strictly superior to Wyvern Venom.
  • Balance change: Slightly increased the weight that can be carried at strength 11-15.
Posted

If you downloaded in the last 30 minutes and are on IWDEE you'll want to re-download, as there was briefly a typo causing install errors on IWDEE.

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