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CRE Gender/Sex and Casting Voices


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Posted

IESDP should be updated with more details on how casting voices are determined.

Ascension64 nicely summarized the behavior in the original BG2 in TobEx docs:

Quote

Normally, female gender uses a female casting sound, other and neither gender use an unvoiced casting sound, and all other genders use a male casting sound. This caused problems with spells like Project Image where illusory female creatures used male casting sounds.

TobEx fixes this bug by modifying the way that the gender of casting sound selection is handled. Specifically, male gender uses a male casting sound, while all other genders check the Sex field (0x237) in the CRE file format. If the Sex field is male (1), a male casting sound is used. If the Sex field is female (2), a female casting sound is used. For any other value in the Sex field, an unvoiced casting sound is used. In order to do this, TobEx also ensures that the Sex field is correctly set during character generation, and patches some characters and creatures (a la BG2 Fixpack) so that their Sex field is correct.


In BG(2):EE it's different. Now the sex field (0x237) determines the casting voice, regardless of what's in the gender field (0x275). So, "female" sex uses female casting voices, "other" and "neither" use unvoiced casting sounds, and all other options use male casting voices.

The casting voices/chants are the CHA_FMxx.wav (chant - female mage), CHA_FPxx.wav (chant - female priest), CHA_MMxx.wav (chant - male mage), CHA_MPxx.wav (chant - male priest).

The unvoiced casting sounds are the CHA_SMxx.wav (chant - silent mage) and CHA_SPxx.wav (chant - silent priest).

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