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Question about innate abilities, clones, and HLAs


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Posted

I'm planning to start a new run with the newest SCS version, but I'm worried about these two components working together:

#1 - Treat mages' and priests' High-Level Abilities as innate abilities rather than memorizable spells (each may be taken only once).

#2 - Rebalancing slightly overpowered spells.

I really like both, but the second one includes this:

"Prevent clones made by the Simulacrum and Project Image spells from using their magic items and innate abilities (not Spell Revisions)."

Is there a way to allow clones to cast High-Level Abilities like Greater Alacrity while keeping the other changes intact?

If I disable #1, will the #2 work as I described above?

Thanks!

Posted

That component blocks innates by disabling the innate ability button. Innate spells that use the spell buttons - like the modified HLAs - are not affected.

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