Concordia2024 Posted November 24 Posted November 24 I'm planning to start a new run with the newest SCS version, but I'm worried about these two components working together: #1 - Treat mages' and priests' High-Level Abilities as innate abilities rather than memorizable spells (each may be taken only once). #2 - Rebalancing slightly overpowered spells. I really like both, but the second one includes this: "Prevent clones made by the Simulacrum and Project Image spells from using their magic items and innate abilities (not Spell Revisions)." Is there a way to allow clones to cast High-Level Abilities like Greater Alacrity while keeping the other changes intact? If I disable #1, will the #2 work as I described above? Thanks! Quote
jmerry Posted November 24 Posted November 24 That component blocks innates by disabling the innate ability button. Innate spells that use the spell buttons - like the modified HLAs - are not affected. Quote
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