silverspirit2001 Posted November 25 Posted November 25 Hello people, I am trying to make stunning gloves for my monk using Set melee effect 248. I have edited the number1 resource under Effects pre target duration 6 seconds. The only problem is theirs no feedback (stunning animation) on the effect so I don't know if its triggering. Anyone skilled in these things, can you tell me if this is the right approach, and how to make a visual clue that the stub is working .Please bear with me this is my first mod, and I am 52 so no spring chicken in modding games. Quote
jmerry Posted November 25 Posted November 25 So, there's two parts to this. The op248 effect on the gauntlets, and the EFF it triggers. You want to attach some visual effect to that EFF, but here you run into a problem: EFFs only do one thing. So if you put the actual effect in the EFF, there's no room for the visuals. What can you do? Two options. - Multiple op248 effects, each referencing a different EFF for the various parts of what the thing does. - The EFF is one of the "cast a spell" opcodes, and you package everything in that new SPL. Either way, you're looking at multiple auxiliary resources to get this thing working. Quote
silverspirit2001 Posted November 25 Author Posted November 25 How about if I had Spell cast at target with the source of the effect spcl811 (stunning blow). would that work, with a 10% chance of triggering. Quote
jmerry Posted November 25 Posted November 25 No. SPCL811.spl is not an enemy-affecting spell. It targets the caster and applies an effect to them. For the stun, you need the subspells; SPCL811.spl has three op248 effects, which cast SPCL811.eff (the actual stun), STUNVIS.eff (the visual effect), and STUNSTRG.eff (the "Stunned" string for the log). So what you would do here is copy those three op248 effects for your item, changing the timing ("while equipped" rather than "for a few seconds"), and the percentages (so that they trigger 10% of the time instead of all the time). You wouldn't use the main "Stunning Blow" SPL, because it doesn't do what you want. Or, alternatively, create a new custom SPL that packages those three effects together, and cast that spell at the target. Quote
silverspirit2001 Posted November 25 Author Posted November 25 That's a little over my head. How about Spell effect cast on condition each round attacked by (condition 7). It casts on self, set duration to 6 seconds, I know it is not on hit, but I can adjust the percentage chance it will trigger Quote
jmerry Posted November 25 Posted November 25 Can you describe exactly what you want these gloves to do? It seems that part of things was never made clear ... Quote
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