DiesIrae Posted November 25 Posted November 25 Good evening. Thank you for the update. Plane touched characters are getting the biography screen when trying to start a new game (instead of difficulty) or add them to a create party. Tried a multitude of base and TOF classes with a range of races. only seems to be plane touched affected. Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4 ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.28 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.28 ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28 ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28 ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28 ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28 ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28 ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28 ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28 ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28 ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28 ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28 ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28 ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28 ~UB/SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v28 ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28 ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28 ~UB/SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28 ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28 ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28 ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28 ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28 ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #0 // Candlekeep Revisited: BG1 Prologue Expansion ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #1 // Candlekeep Revisited: BG1 Expanded Starting Sequence ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #2 // Candlekeep Revisited: New Portraits for Arkanis, Canderous, Deder, Mordaine, Osprey ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v7 ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v7 ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal): v1.22 ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #1 // Would you like to install improved druid encounters?: v1.22 ~COM_ENCOUNTERS/SETUP-COM_ENCOUNTERS.TP2~ #0 #2 // Would you like to install improved Shagbag encounters?: v1.22 ~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v4.8 ~GORGON/SETUP-GORGON.TP2~ #0 #1 // NPC Character Portraits -> Give portraits to all characters added from this mod: v4.8 ~GORGON/SETUP-GORGON.TP2~ #0 #4 // Add More Pickpocketable Items: v4.8 ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.9 ~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 1.4: V 1.4 ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.2 ~AC_QUEST/AC_QUEST.TP2~ #1 #12 // A Halfling among the Eyeless: 5.2 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #1 // Extended Tavern Guard System: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #3 // Dukal Palace and Husam Story: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #4 // Gervisse and Voltine: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #6 // Arkhstuff: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #9 // Amnis2 - Amnish Soldier: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #10 // Velvet - Cockfight: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #12 // Merch03 - Caravane Merchant: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #13 // Galtoth - the fence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #15 // Suthie & Sthief at Silence's Store: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #16 // Warehouse Workers: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #17 // Nobles: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #18 // Ignatio Phleed: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #19 // Shalasin: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #20 // Artola - Sir Artolas: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #22 // Llindellyn - the archer: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #25 // Marl & the Guard: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #26 // Item-descriptions - Rythe's Last Arrow: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #27 // IMPROVED/FIXED: Counting House: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #29 // Tenya Extended Plot & Temple of Umberlee: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #30 // Nashkel: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #31 // Imoen's Extended Play: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #32 // Priest of Oghma, Gond and Ilmater in Baldur's Gate: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #33 // Extended-Improved Dialogues in BG1: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #34 // Hulrik and his cows: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #35 // Improved Business of Silence: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #36 // Ender Sai in Taverne: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #37 // Sorcerous Sundries: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #38 // Mini-Quest: "The mystery of the silent ghost voice": 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #39 // Black Alaric's Cave: 0.9.0 beta3 ~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #1 #40 // Second meeting and dialogue improvements for Niemain and the Zhentarim: 0.9.0 beta3 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.2 ~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.2 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_8 ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_8 ~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.8 ~BP_IN_BG/BP_IN_BG.TP2~ #0 #100 // add access to the Black Pits in BGEE/EET: 1.1 ~BGSPAWN/BGSPAWN.TP2~ #0 #1000 // BGSpawn system based on levels & party members: 1.3.3 ~BGSPAWN/BGSPAWN.TP2~ #0 #2100 // Choose the time between re-spawns -> Re-spawn time = 8 hours (standard ad&d rules): 1.3.3 ~BGSPAWN/BGSPAWN.TP2~ #0 #3700 // Decrease Spawn Point Probability (default is 100%) -> 85%: 1.3.3 ~BGSPAWN/BGSPAWN.TP2~ #0 #4000 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster): 1.3.3 ~BGSPAWN/BGSPAWN.TP2~ #0 #5000 // BGSpawn random encounters between areas: 1.3.3 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 19 ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 19 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0 ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0 ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.2 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.3 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.3 ~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.3 ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk Near Beregost Temple: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 28pre ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 28pre ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5 ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5 ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1 ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #50 // Make All Calling Quests Open to All Classes: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v6_WIP_test_build_06242024 ~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v6_WIP_test_build_06242024 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #6 // Use Imoen's SoD Portrait for BGII in EET & BGT: v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v12.1 ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v12.1 ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0 ~BLACKHEARTS/SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE only" or "EET including BGEE and BG2EE": v1.1 ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.3 ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.8-beta ~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 1.3 ~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod ~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English) ~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #2 // The Journey to the Whin Hill: add the optional minor joinable companion - Afu-Zuuvi: v1.3 ~WHINHILL/WHINHILL.TP2~ #0 #3 // The Journey to the Whin Hill: Player-Initiated Dialogues for the optional companion - Afu-Zuuvi: v1.3 ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.2 ~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v6.2 ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.5 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #0 // The Dreadful Tales: In Love, Undeath - a new quest and companion for BG2EE -> Yes, but don't patch existing save games: v1.8 ~INLOVEUNDEATH/INLOVEUNDEATH.TP2~ #0 #2 // Xzele: Player-Initiated Dialogues: v1.8 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.7 ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.7 ~TANGLEDISLE/TANGLEDISLE.TP2~ #1 #0 // The Tangled Oak Isle: the new area of Athkatla -> Yes, but don't patch existing save games: v4.5.1 ~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.94 ~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 2.0 ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 5.2 ~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.8 ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: v3.1 ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: v3.1 ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Town Medium (Shaman) Kit: v3.1 ~WILLOWISP/WILLOWISP.TP2~ #0 #4 // New items for shamans and undead NPCs: v3.1 ~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Optional: Drider, Dark Treant, Will-o'-wisp Enemies: v3.1 ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.3 ~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 7.3 ~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.93 ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 4.0 ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 4.0 ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 4.0 ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 4.0 ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 4.0 ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 4.0 ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 4.0 ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 4.0 ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 4.0 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2500 // Add 9 new arcane spells: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #2520 // Revised Elementals: Beta 15 ~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v2.4 ~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v beta 1 ~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required) ~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction ~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes ~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity ~SETUP-OVERSIGHT.TP2~ #0 #8 // Expanded Brynnlaw ~SETUP-OVERSIGHT.TP2~ #0 #9 // Equalizer Longbow ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92 ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92 ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92 ~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92 ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92 ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92 ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10 ~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10 ~AUTUMNS_TWILIGHT/AUTUMNS_TWILIGHT.TP2~ #1 #0 // Autumn's Twilight MOD: v1.1 ~AUTUMNS_TWILIGHT/AUTUMNS_TWILIGHT.TP2~ #1 #1 // Enemy Difficulty: Hard: v1.1 ~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2 ~ISAAC'S_MISSILE_STORM/SETUP-ISAAC'S_MISSILE_STORM.TP2~ #0 #0 // Isaac's Missile Storm for BGEE series: v0.7 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.2 ~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.2 ~CDLORE/CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v6 ~CDLORE/CDLORE.TP2~ #0 #50 // Exploring Areas Provides Lore Bonuses: v6 ~POLYBLADE/POLYBLADE.TP2~ #0 #0 // Improved Energy Blade appearance ~A7-WARESOFTHEPLANES/A7-WARESOFTHEPLANES.TP2~ #0 #0 // Wares of the Planes: 1.3 ~A7-WARESOFTHEPLANES/A7-WARESOFTHEPLANES.TP2~ #0 #200 // Alternate merchant portrait: 1.3 ~K0_ISKP/K0_ISKP.TP2~ #0 #0 // Add more importable Siege of Dragonspear items to Baldur's Gate 2: v3.0.0 ~K0_ISKP/K0_ISKP.TP2~ #0 #3 // Force-import standard importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> Standard SoD items with Voidsword +3 and Voidhammer +3: v3.0.0 ~K0_ISKP/K0_ISKP.TP2~ #0 #10 // Force-import new importable Siege of Dragonspear items into Baldur's Gate 2 (Requires starting a new game) -> All new SoD items: v3.0.0 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v4.4 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.4 ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v18 ~G3CIP/G3CIP.TP2~ #0 #1 // G3 Community Item Pack -> Items can summon Cowled Wizards: Beta_1 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v52 ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v52 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1001 // Edwin appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1011 // Imoen appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1021 // Jaheira appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1031 // Minsc appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1041 // Viconia appearance -> BG2: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2056 // XP for killing creatures -> Custom value: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2070 // Party XP for quests distributed individually: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12 ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured magical weapons grant 2 APR by default: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1121 // Make Flails and Morningstars always inflict a small amount of piercing damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1150 // Make Spears do baseline damage of 1d8, not 1d6: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1160 // Make Warhammers do baseline damage of 1d5+1, not 1d4+1 (except hammers outside that range): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1350 // Make Wakizashis and Ninja-Tos deal 2d4 instead of 1d8: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1352 // Make Wakizashis a piercing/slashing weapon: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1360 // Make Light Crossbows get +1/2 more APR: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1370 // Make Katanas deal 2d5 instead of 1d10: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1400 // Make Bastard Swords deal 1d8+1 by default: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1430 // Make Two-handed swords deal 1d9+1 by default, and 2d6 where it applies: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1435 // Make Darts use a speed factor of 0: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1450 // Make some rogue weapons able to do more damage if wielded by pure thieves (Finesse): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1530 // Moderate the inexplicably double damage magical throwing daggers do, to not make them the obvious choice all the time: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1532 // Make all bracers, belts and boots grant +1 HP, so unenchanted variants aren't just garbage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1533 // Rebalance some wands: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1534 // Rebalance some potions: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1541 // Make vorpal hits not work if target is under Stoneskin or Ironskins: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #15381 // Make jewelry and other items meant to be sold more valuable -> 1.5x: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1170 // Make Shadow Dragon Scale behave less like a Black Dragon Scale: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1171 // Make Silver Dragon Scale also grant 40% cold resistance as you would expect: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1172 // Make Rings of Elemental control more likely to charm the elementals and add missing resistances: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1173 // Make Ring of Gaxx's improved haste last 2 full rounds and not 10 seconds: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1174 // Make Heartwood Ring add 1 spell slot per level, as well as 1 HP/round regen: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1180 // Make Ring of Danger sense defensively better and protect against backstabs: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1316 // Make the Mercykiller Ring more useful for rogues that like killing: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1560 // Make Belt of Skillful Blade also increase piercing damage by 10%: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1561 // Make Cloak of the Stars create 30 darts instead of six, and add passive effects: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1570 // Make Eyes of the Beholder's skills mirror the power of the spells they're based on: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1610 // Make Robe of Invocation also improve all elemental damage by 5% and add a +2 bonus against Invocation: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1620 // Make Vicross' Thayan Circlet apply Improved Shield of Chaos instead of just Shield of Chaos: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1651 // Make Studded Leather of Thorns cause some piercing damage too when being hit: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1652 // Make Grandmaster's Armor's movement bonus not affected by Free Action and grant perks to rogues: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1653 // Make Thieves' Hood protect against critical hits and slightly more advantageous for single-classed thieves: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1654 // Make Star-Strewn Boots slightly better and favor Inquisitors too (SoD): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1655 // Make Crown of Lies more consequential when used: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1656 // Make the Helmet of Dumathoin very slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1657 // Make The Visage add the capacity to cast Aura of Despair once per day and improve powers slightly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1658 // Make Dragon Helm add protection against acid too, as well as +2 saves against Breath: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1659 // Make Helm of the Rock a bit more protective and commanding: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1661 // Make Cloak of the Sewers also protect against poison: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1662 // Make Montolio's Cloak grant a damage and thac0 bonus to rangers: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1663 // Make the Sandthief ring in BGEE work as in BG2EE (one use per day): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #16641 // Make all ioun stones and circlets protect against critical hits -> Only affect selected items: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1665 // Make several basic ioun stones and circlets a bit more interesting or powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1666 // Make Bracers of Blinding's Improved Haste effect last 1 turn and improve speed passively: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1667 // Make Xarrnous's Second Sword Arm (and SoD's version) also add +1 damage (lesser Legacy of the Masters): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1668 // Make The Dale's Protector slightly more powerful and open to all classes: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1669 // Make Gauntlets of Extraordinary Specialization improve THAC0 by 2 and open to all classes: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1671 // Make The Eyes of Truth add a bonus to Detect Illusions and Find Traps: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1672 // Make Stalker Gauntlets also benefit Bounty Hunters and Shadowdancers: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1673 // Make Blessed Bracers more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1674 // Make Whispers of Silence protect against detection spells except for True Sight, and improve Move Silently: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1675 // Make Cloak of Displacement add +5% damage resistance: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1676 // Make Skull of Death allows casting Finger of Death, and protect against Necromantic instant-death effects: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1677 // Make Wondrous Gloves Wondrous: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1678 // Make Senses of the Cat imbue the user of more cat-like features: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1000 // Make throwing poisoned daggers slightly more likely to poison enemies: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1002 // Make throwing poisoned daggers slightly less rare: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1130 // Make Bone Blade dagger more special and not just a plain +4 dagger: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1140 // Make Dagger of the Star slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1490 // Make Neb's Nasty Cutter have an unlimited amount of poison: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1630 // Make The Jade's Fang slightly more powerful and improve the lifesteal effect: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1660 // Make Heart of the Golem +2 get a couple more magic-based features, inspired by the description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1670 // Make Werebane +1 (Silver Dagger) a bit more effective against Lycanthropes: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1680 // Make Stiletto of Demarchess +2 a bit more powerful and bleed every hit: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1681 // Make Elements' Fury +2 slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1682 // Make Acid-Etched Dagger +2 generally more powerful and act as +3: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1683 // Make Gemblade +2 more powerful and more worth hanging onto for wizards: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1684 // Make basic throwing daggers usable as melee weapons: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1686 // Make Life-Stealer +4 a more powerful cursed weapon (requires mod to make it available, such as UB): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1200 // Make Ixil's Spike allow Haste and Improved Haste and improve it slightly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1201 // Make Lilarcor +3 have a chance of causing confusion on hit: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1202 // Make Warblade +4 slightly more unique and more potent when wielded by barbarians: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1280 // Make Carsomyr affect any kind of evil and not just Chaotic Evil: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1300 // Make Silver Sword significantly more unique and add a more interesting (IMO) description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1318 // Make Flame of the North +2 affect all evil, not just Chaotic Evil: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1322 // Make Flame of the North inflict +2 fire damage against trolls: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1410 // Make Ir'revrykal Dispel Magic effect not depend on probabilities but allow a saving throw: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1420 // Make Ir'revrykal base damage equal to Carsomyr: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1460 // Make Spear of Withering able to poison on contact if save is failed: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1540 // Make Wave slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1587 // Make Rod of Terror inspire less Terror by how awful it is and more by how effective it is: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1590 // Make Blackmist more powerfully blinding and grant immunity to blindness: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1591 // Make Soul Reaver slightly more balanced: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1592 // Make Soul Reaver deal 1d12 damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1593 // Make Sword of Ruin +2 slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1594 // Make Cleric's staff more unique and actually benefit clerics: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1595 // Make Halcyon +1 a bit more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1597 // Make the Staff of Rhynn not just unique in name and description, but in function: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1599 // Make Psion's Blade more offensively powerful against Illithids: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1602 // Make Dragon's Bane +3 better and act as a +6 weapon in every sense against dragons and wyverns: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1603 // Make Dragon's Breath +4 act damage-wise as a +4 weapon: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1604 // Make Duskblade +2 more imbued with the essence of necromancy: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1606 // Make the Ravager's vorpal hit bound by saving throws with harsh penalties and rebalance effects: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1607 // Make Gram, the Sword of Grief able to become +6 and rebalance effects: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1125 // Make Ninjato of the Scarlet available for non-monks and improve it slightly, especially for monks: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1126 // Make Blackrazor able to hit targets immune to +3: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1127 // Make Peridan more powerful against dragons and wyverns and less misleading in the description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1220 // Make Ras slightly better and the Dancing Blade last for 1 turnthe dancing blade last for 1 turn instead of 4 rounds: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1230 // Make Short Sword of Mask +5 slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1240 // Make Purifier's damage bonus affect all evil, not just Chaotic Evil: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1250 // Make Yamato's passive abilities more substantial: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1260 // Make Usuno's Blade slightly more electrically powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1270 // Make Spectral Brand slightly better and make the dancing blade last for 1 turn instead of 4 rounds: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1315 // Make Dak'kon's Zerth Blade behave as a +3 weapon: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1319 // Make Holy Sword of Tyr +3 affect all evil, not just Chaotic Evil: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1341 // Make Hindo's Doom a +4 and +5 weapon: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1470 // Make Adjatha the Drinker thirstier: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1550 // Make Drizzt's weapons slightly more worth stealing in BG2: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1580 // Make Hawksight improve your senses, reflexes, and accuracy more keenly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1581 // Make Hawksight's description unique and add a minor power to it: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1582 // Make Vexation +2 more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1583 // Make Kachiko's Wakizashi substantially more unique in description and improve it: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1584 // Make The Brass Blade +5 cast better fireball spells: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1585 // Make Arbane's Sword of Agility's Haste last 1 turn, not 2 rounds: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1586 // Make Blade of Searing more Searing: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1588 // Make Water's Edge not just unique in name and description, but in function: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1589 // Make Rashad's Talon not just unique in name and description, but in function: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1596 // Make The Shadow Blade +3 not just unique in name and description, but in function: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1598 // Make Cutthroat +4 not just unique in name and description, but in function: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1605 // Make The Burning Earth better and the horrendously misleading description no longer so: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1311 // Make Krotan's Skullcrusher +2 slightly less generic: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1312 // Make Skullcrusher +3 slightly more crushy: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1313 // Make Gnasher +2 slightly more painful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1314 // Make Jerrod's Mace +2 behave as a +3 weapon: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1320 // Make Flail of Ages +5 allow Haste and Improved Haste and improve it slightly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1321 // Make Bone Club +2, +3 against undead's effect reflect the description better and improve it slightly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1323 // Make Azuredge act properly as a +3 weapon and make the disruption effect more balanced: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1324 // Make Wyvern's Tail +2 cause poison damage on hit and have a chance of poisoning: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1325 // Make Borok's Fist +2 different from Ashideena +2: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1326 // Make Maces of Disruption more balanced when fighting the undead and improve misleading description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1010 // Make Asp's Nest darts much more likely to poison, to compensate for the rarity and cost: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1330 // Make Darkfire Bow slightly more remarkable: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1340 // Make Taralash slightly more remarkable: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1342 // Make Protector of the Dryads deal +2 damage to orcs, ogres, bugbears, gnolls, and goblinoids: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1343 // Make Mana bow more magical and more deadly against arcane casters: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1344 // Make Arrows of Biting apply poison faster and improve the misleading description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1345 // Make Arrows of Fire cause fire damage always, same as Arrows of Ice: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1346 // Make Arrows of Piercing always cause at least half of the extra piercing damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1380 // Make Chaos and Entropy grant 1/2 APR each and improve them slightly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1480 // Make Yoshimo's Katana more unique and powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1500 // Make Mazzy's weapons more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1510 // Make Delryn's family shield become a +2 shield: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1520 // Make Hallowed Redeemer able to hit enemies immune to +2 weapons: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1521 // Make Keldorn's armor allow Haste and Improved Haste: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1640 // Make Abyssal Blades more powerful (Dorn's Quest): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1641 // Make the item creation abilities of vanilla NPCs slightly better: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1642 // Make Nalia's ring more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1643 // Make Corthala family blade more powerful and more effective against wizards: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1644 // Remove unnecessary stat restrictions in NPC gear: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1645 // Make Cernd's cloak more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1190 // Make Rod of Lordly Might usable by any class and more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1600 // Make CHARNAME's Tankard heal as much as a Potion of Extra Healing (Neera's quest): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Standardize Finger of Death magical damage on a successful save: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #145 // Make Luck last for 1 turn to make it more usable: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #147 // Make Luck also add 5% critical hit chances, 2 AC, 5% more to thieving: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #160 // Make Black Blade of Disaster unsuitable for backstabs: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #163 // Make Iron Golem weapon unsuitable for backstabs: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage per round instead of flat 8 damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #400 // Make Energy Drain drain 6 levels instead of 2: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass Magic Resistance, like Imprisonment, and make Minotaurs immune to it: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually more effective against plants and Water Elementals and increase minimum damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass Magic Resistance, apply a Fire Resistance debuff to affected characters, and reduce movement speed regardless, as per the description: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire, and crushing damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #442 // Make Tenser's Transformation gain extra APR like a Fighter at the appropriate levels: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make Symbol of Death work with +6 saving throw bonus if above the 60 HP threshold: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #445 // Make Bigby's spells more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball, Sunfire, and Delayed Blast Fireball slightly scale more up to level 20: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade do 4 more points of Fire Damage to undead and act as a +2 weapon against them: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #102 // Make BG's version of Flame Blade scale duration-wise like in IWDEE: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless and Curse last longer and increase the casting speed from 6 to 3: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Standardize Hold Person saving throw penalties: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries generate six berries, each healing 2d4 instead of 1 point of damage and granting very slow regeneration for 8 hours: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake party friendly: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #350 // Make Earthquake not shake the screen: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #351 // Make Earthquake's more effective as a spell: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #290 // Make Holy Power grant extra APR like a Fighter at the appropriate levels: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #300 // Make Iron Skins cast as fast a Stoneskin: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #310 // Make Fire Seeds create more seeds that do slightly more damage, with an enchantment of 2: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #320 // Make Nature's Beauty a bit more likely to kill humanoid enemies and make blinded enemies immune to it: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #420 // Make Armor of Faith also add a +2 AC bonus to make it useful at low levels: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #450 // Make single-target healing spells other than Heal worth using: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #460 // Make Mass Cure faster to cast to improve it as a combat spell and heal a bit more: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly better: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #462 // Make Magical Stone bypass Magic Resistance and deal both magic and missile damage: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #465 // Make Nature's Beauty blocked by True Sight: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray and False Dawn less OP and/or more balanced: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Rebalance Call Lightning's damage and scaling: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2100 // Make Sun Soul Ray from Sun Soul Monks scale further and do more damage to undead: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2110 // Make Sun Soulbeam do more damage to undead: 12d6 instead of just 3 more damage than baseline: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #360 // Make Shaman's Etheral Retribution do more damage per round: 6d6 per round instead of 3d8: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2111 // Make Shaman's Writhing Fog slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2112 // Make Shaman's Spirit Fire slightly more powerful: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2113 // Make Shaman's Spiritual Clarity induce more clarity (removes berserk and intoxication too): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2114 // Make Shaman's Favored of the Spirits lasts for 24 hours (2 in-game hours), not 1 (5 in-game minutes): 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2120 // Make War Cry inflict fear with a -2 Saving Throw penalty: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2140 // Make Exploding Trap do slightly more damage: 15d6 as opposed to 10d6: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2141 // Make Assassination more generally useful, especially for single-classed Thieves: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2160 // Make Quivering Palm slightly more powerful at high levels: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2200 // Allow Blackguards to perform backstabs as if they had a 2x backstab multiplier: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3010 // Make inappropriately aligned creatures in BG2 more correct: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3020 // Make summoned demons grant XP to the party when they kill something: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3030 // Make Devas hasted, same as Planetars: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3040 // Make the planetar more balanced and allow it to grant allies passive partial spell invulnerability: 1.4.2 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3050 // Make the Balor's vorpal attack not guaranteed to succeed but be affected by a saving throw too: 1.4.2 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3260 // Recoverable Ammunition [argent77] -> 25% chance to recover after a successful hit: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3270 // Recoverable Throwing Weapons [argent77] -> 25% chance to recover after a successful hit: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize Automatic Save Names -> Use scheme: 000000000-Protagonist-Save-Name: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make Party Members Less Likely to Die Irreversibly: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3354 // Create Interval Saves [argent77] -> Every 15 minutes (cycle through four saves): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin [Andyr]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #20000 // Introduce new races and subraces: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40000 // Eliminate class/race restrictions and most class/ability score restrictions: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40100 // Revised class alignment rules: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40150 // Make Barbarian Into a Class: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40190 // Revised Paladins and Blackguards: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40400 // Rangers use Icewind Dale-style spell memorisation: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40450 // Thieves gain the Evasion ability (on a successful save for half damage against abilities that require you to dodge, take no damage): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40470 // Rebalanced thief and bounty hunter traps at low levels: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40500 // Revised favored enemy for rangers: new enemy groups, and rangers reselect their favored enemy at 4th level and every third level thereafter: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40600 // Revised shapeshift powers for druids and avengers: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40610 // Druids use cleric XP and spell tables: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40650 // Revised speciality priests of Lathander/Helm/Talos/Tempus/Tyr: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40660 // Modified cleric stronghold quest for priests of any god except Lathander/Helm/Talos: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40700 // Allow monks to use staffs: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40753 // Adjust opposition schools for speciality mages (see readme for details) -> Use custom opposition schools: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40800 // Require speciality mages to memorize at least one spell per level from their speciality school: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40850 // Speciality mages automatically get one speciality spell at each level (where possible): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40900 // Allow multiclassed and dual-classed mages to become specialists and wild mages: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40925 // Bloodlines for sorcerers: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #40950 // Dragon Disciples can be disciples of any chromatic dragon (Red/Blue/Green/Black/White): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #41000 // Rebalanced and revised kits -> Default (affects all kits): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50000 // New wizard specializations: elemental specialists: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50100 // New wizard specialization: Force Mage: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50200 // New wizard kits: Militant Wizards: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50300 // New sorcerer kit: Bloodrager: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50400 // New choices of god / goddess for speciality priests: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50500 // New class: Favored Soul: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #50600 // New blackguard kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55000 // Allow druids to multiclass as mages, rangers, and thieves: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55100 // Multiclass/dual-class barbarian/cleric and fighter/cleric kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55200 // Multiclass/dual-class barbarian/druid and fighter/druid kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55300 // Multiclass/dual-class fighter/mage kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55400 // Multiclass/dual-class fighter/thief kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55500 // Multiclass/dual-class cleric/mage kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55600 // Multiclass/dual-class cleric/ranger and druid/ranger kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55700 // Multiclass/dual-class cleric/thief and druid/thief kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55800 // Multiclass/dual-class mage/thief kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #55900 // Multiclass fighter/mage/cleric kits: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60100 // Characters choose minor new abilities every three levels: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60200 // Revised and expanded high-level abilities system: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #60300 // Improved NPC customisation and management: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80000 // Revised ability score modifiers -> Standard Talents of Faerun system (recommended): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80150 // 3rd-edition-style THAC0s (somewhat faster progression for clerics/thieves/mages): Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #80160 // Revised Shields: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81012 // Wider access to Grand Mastery -> All single- and multi-classed warriors (paladins, rangers, blackguards, fighters) can advance to Grand Mastery in any weapon: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81020 // Dual-class kitted characters must obey the weapon-proficiency restrictions of their kit: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81030 // Dual-class characters gain weapon proficiencies as for their current class: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81100 // Revised Weapon Proficiency System: Beta 15 ~DW_TALENTS/DW_TALENTS.TP2~ #0 #81200 // Revised Weapon Styles: Beta 15 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3015 // Re-introduce potions of extra-healing: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53 ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #8 // Improved Sahuagin City: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #14 // Gebhard Blucher's Improved Demon Knights: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #15 // Kensai Ryu's Tougher Kangaxx and Guardians: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #17 // Kensai Ryu's Improved Copper Coronet: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #35 // Morpheus562's Improved Planar Prison Bounty Hunters: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #29 // Morpheus562's Improved Drizzt (BGEE): v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #39 // Morpheus562's Improved Drizzt (BG2EE): v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #41 // Morpheus562's Improved Mutamin's Garden and Tougher Basilisks: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #44 // Morpheus562's Improved Bassilus: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #45 // Morpheus562's Improved Maulers of Undermountain: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #23 // Tougher Fire Giants: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #32 // Morpheus562's Tougher Githyanki: v0.8-beta ~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #33 // Morpheus562's Tougher Yuan-ti: v0.8-beta ~METWEAKS/METWEAKS.TP2~ #0 #200 // Make quest experience divided among party members ~METWEAKS/METWEAKS.TP2~ #0 #600 // Allow Shamans to move while dancing ~METWEAKS/METWEAKS.TP2~ #0 #2400 // Make enemies change their attack targets more quickly ~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests ~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities ~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.2 ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.02 ~PPE/SETUP-PPE.TP2~ #0 #40 // Vampire NPCs: 1.02 ~PPE_RELOADED/PPE_RELOADED.TP2~ #0 #0 // Add missing Portraits to Mod Npcs: 1.0 Quote
DiesIrae Posted November 25 Author Posted November 25 Tested trying to pre-generate the character get the same issue earth gensai inquisitor biography on export attempt. everything the same but wild elf worked. Quote
DiesIrae Posted November 25 Author Posted November 25 Also tested human as they are what's modified for plane touched. works. Quote
DiesIrae Posted November 26 Author Posted November 26 (edited) I found this section in the debug. somethings about already existing. only has the Aasimar no other plane touched SFO warning: Entry aasimar in table DW_TALENTS/subrace/data/planetouched_race.2da already exists in table override/RACETEXT.2da; will be skipped. [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1314 bytes Appending to files ... [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1314 bytes weidu_external/data/DW_TALENTS/sfo_warnings.txt copied to weidu_external/backup/dw_talents/20000/sfo_warnings.txt, 1314 bytes Appended text to [weidu_external/data/DW_TALENTS/sfo_warnings.txt] SFO warning: Entry genie in table DW_TALENTS/subrace/data/planetouched_race.2da already exists in table override/RACETEXT.2da; will be skipped. [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1476 bytes Appending to files ... [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1476 bytes Appended text to [weidu_external/data/DW_TALENTS/sfo_warnings.txt] Copying and patching 1 file ... [override/RACETEXT.2da] loaded, 1005 bytes Copying and patching 1 file ... [DW_TALENTS/subrace/data/planetouched_race.2da] loaded, 142 bytes Copying and patching 1 file ... [override/BGRACTXT.2da] loaded, 534 bytes Copying and patching 1 file ... [override/BGRACTXT.2da] loaded, 534 bytes override/BGRACTXT.2da copied to weidu_external/backup/dw_talents/20000/BGRACTXT.2da, 534 bytes Copied [override/BGRACTXT.2da] to [override/BGRACTXT.2da] Copying and patching 1 file ... [DW_TALENTS/subrace/data/planetouched_race.2da] loaded, 142 bytes Copying and patching 1 file ... [override/SODRACE.2da] loaded, 644 bytes SFO warning: Entry aasimar in table DW_TALENTS/subrace/data/planetouched_race.2da already exists in table override/SODRACE.2da; will be skipped. [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1636 bytes Appending to files ... [weidu_external/data/DW_TALENTS/sfo_warnings.txt] loaded, 1636 bytes Appended text to [weidu_external/data/DW_TALENTS/sfo_warnings.txt] Copying and patching 1 file ... [override/SODRACE.2da] loaded, 644 bytes override/SODRACE.2da copied to weidu_external/backup/dw_talents/20000/SODRACE.2da, 644 bytes Copied [override/SODRACE.2da] to [override/SODRACE.2da] Copying and patching 1 file ... [DW_TALENTS/subrace/data/planetouched_pseudorace.2da] loaded, 78 bytes Copying and patching 1 file ... [weidu_external/data/dw_shared/dw_pseudorace_data.2da] loaded, 46 bytes Copying and patching 1 file ... [weidu_external/data/dw_shared/dw_pseudorace_data.2da] loaded, 46 bytes Copied [weidu_external/data/dw_shared/dw_pseudorace_data.2da] to [weidu_external/data/dw_shared/dw_pseudorace_data.2da] Copying and patching 1 file ... [DW_TALENTS/subrace/data/planetouched.2da] loaded, 1112 bytes Copying and patching 1 file ... [weidu_external/data/dw_shared/dw_subrace_data.2da] loaded, 697 bytes Copying and patching 1 file ... [weidu_external/data/dw_shared/dw_subrace_data.2da] loaded, 697 bytes Copied [weidu_external/data/dw_shared/dw_subrace_data.2da] to [weidu_external/data/dw_shared/dw_subrace_data.2da] Edited November 26 by DiesIrae Quote
maus Posted Sunday at 07:49 PM Posted Sunday at 07:49 PM (edited) Tried to install ToF to an EET installation. The first 2 components could be installed, the component about the IWD-bard songs resulted in an error: ERROR: COPY ~luBA0.2da~ ~override/lu*.2da~ FAILED: cannot open target Stopping installation because of error. ERROR: [luabbr.2da] -> [override/luabbr.2da] Patching Failed (COPY) (Sys_error("override/lu*.2da: Invalid argument")) It seems to be a general issue as many components could not be installed in a first approach in batch mode. Maybe this is not a ToF problem, but a problem of file access... Edited Sunday at 07:49 PM by maus Quote
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