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[Suggestion] Make Infravision useful


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Posted (edited)

A recent discussion gave me an idea: Wouldn't it be quite easy to implement the general -4 to hit in darkness (Dungeon or night areas) without the Infravision ability, as per AD&D rules? Seems like that would be a very fitting addition to SCS with its aim to make the game both more realistic and difficult, and finally give the spell and, by extension, the Divination school some raison d'etre.

Edited by Isewein
Posted

It's been on my to-do list forever, but I never quite got to it.  There are some other mods around that implement it, though.

The impact is likely fairly minimal because so many races have infravision and you get a helm- and ring providing infravision early on in Nashkel in BG1.

Posted

Depends, but in terms of roleplaying the impact would be to give these items value, if nothing else. And they do still fill up a slot, after all.

Posted

You can grab the olvyntweaks 1.4 infrasion component even if I find it a little bugged.

As for me, I think a reduced range is the best coz -4thac0 is huge.

Human race would be almost the only one suffering from this tweak witch in one sense could be interesting.

I would give human race +10% xp in compensation or some advantages.  (especially considering human race has almost 0 advantages in comparaison to others races)

 

Guest Stribog
Posted
10 hours ago, Isewein said:

A recent discussion gave me an idea: Wouldn't it be quite easy to implement the general -4 to hit in darkness (Dungeon or night areas) without the Infravision ability, as per AD&D rules? Seems like that would be a very fitting addition to SCS with its aim to make the game both more realistic and difficult, and finally give the spell and, by extension, the Divination school some raison d'etre.

This is a great idea!

Someone mentioned humans would be largely impacted by this. I think if humans could get a benefit (e.g. extra feat/talent from Talents of Faerun) it makes the character creation aspect of this very appealing to me.
This suggestion also makes time of day and location important to engaging in combat, both for considering your own character races/abilities as well as considering your opponents'.

Posted

That's great! I just realised we'd need a compatibility patch for Spell Revisions too, which changes Infravision to True Strike. I've always felt that was a bit of a stretch, and would prefer it if it could add True Strike but also keep Infravision. It's not like there's too many Divination spells anyway.

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