Isewein Posted November 26 Posted November 26 (edited) A recent discussion gave me an idea: Wouldn't it be quite easy to implement the general -4 to hit in darkness (Dungeon or night areas) without the Infravision ability, as per AD&D rules? Seems like that would be a very fitting addition to SCS with its aim to make the game both more realistic and difficult, and finally give the spell and, by extension, the Divination school some raison d'etre. Edited November 26 by Isewein Quote
Angel Posted November 26 Posted November 26 It's been on my to-do list forever, but I never quite got to it. There are some other mods around that implement it, though. The impact is likely fairly minimal because so many races have infravision and you get a helm- and ring providing infravision early on in Nashkel in BG1. Quote
Isewein Posted November 26 Author Posted November 26 Depends, but in terms of roleplaying the impact would be to give these items value, if nothing else. And they do still fill up a slot, after all. Quote
Acifer Posted November 26 Posted November 26 A great idea! I'm considering implementing this for one of my mods which takes place in the Underdark... Quote
xiaoleiwen Posted November 26 Posted November 26 I wonder this will be difficult if the same rule is applied to the other npc and enemies. Like probably need to give them appropriate helm, prebuff etc…. Quote
DrAzTiK Posted November 26 Posted November 26 You can grab the olvyntweaks 1.4 infrasion component even if I find it a little bugged. As for me, I think a reduced range is the best coz -4thac0 is huge. Human race would be almost the only one suffering from this tweak witch in one sense could be interesting. I would give human race +10% xp in compensation or some advantages. (especially considering human race has almost 0 advantages in comparaison to others races) Quote
Guest Stribog Posted November 26 Posted November 26 10 hours ago, Isewein said: A recent discussion gave me an idea: Wouldn't it be quite easy to implement the general -4 to hit in darkness (Dungeon or night areas) without the Infravision ability, as per AD&D rules? Seems like that would be a very fitting addition to SCS with its aim to make the game both more realistic and difficult, and finally give the spell and, by extension, the Divination school some raison d'etre. This is a great idea! Someone mentioned humans would be largely impacted by this. I think if humans could get a benefit (e.g. extra feat/talent from Talents of Faerun) it makes the character creation aspect of this very appealing to me. This suggestion also makes time of day and location important to engaging in combat, both for considering your own character races/abilities as well as considering your opponents'. Quote
Luke Posted November 27 Posted November 27 @Isewein Sorry, I silently stole your idea and made a pull request for Tweaks Anthology Quote
Isewein Posted November 27 Author Posted November 27 That's great! I just realised we'd need a compatibility patch for Spell Revisions too, which changes Infravision to True Strike. I've always felt that was a bit of a stretch, and would prefer it if it could add True Strike but also keep Infravision. It's not like there's too many Divination spells anyway. Quote
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