Guest avenger_work Posted June 28, 2005 Share Posted June 28, 2005 Snares set by thieves (and possibly other trap projectiles like skull trap) are saved in the area file. The offset/counter are right after the mapnote offset/counter in the header. This points at a trap header. The trap header contains: projectile name, pointer to effect block, unknowns The effect block contains EFF V2.0 structures. I've yet to make a complete analysis, I just wrote this to boost motivation Imagine the possibility of animated traps that are completely mobile! Link to comment
igi Posted June 28, 2005 Share Posted June 28, 2005 Nice find. If I get time tonight, I'll have a look. If only my job was to do modding... Imagine the possibility of animated traps that are completely mobile! That was the point of my entry into your TBG trap contest... Link to comment
devSin Posted June 28, 2005 Share Posted June 28, 2005 Yeah, it contains ResRefs to the trap spell(s) corresponding to the particular trap that was set. I ran across this when trying to see why the Mac version of ToB doesn't display the map notes for set traps (the "Snare - Here" notes don't ever display with ToB for Mac OS X). I'm not sure how you'd manipulate it, though... Link to comment
Avenger Posted June 28, 2005 Share Posted June 28, 2005 Ok, the new structure, size is 28 (1ch) bytes: 0000 Projectile resref 0008 Effect block offset 000c Effect block size (not counter, but raw size) 0010 Unknown 0014 X Position 0016 Y Position 0018 Unknown As a side product, i noticed new fields in the embedded effect. After resource3, there are 4 dwords for some kind of positions. The first 2 seems like the effect's center in the area The second 2 are probably the caster's position, but i'm not sure. 0x0070 8 (resref) 3. resource 0x0078 4 Center X position 0x007c 4 Center Y position 0x0080 4 Unknown X position 0x0084 4 Unknown Y position Link to comment
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