Domi Posted August 22, 2005 Share Posted August 22, 2005 I am glad to hear that your install finally worked out and that you are enjoying the mod. I am sure that you are not the only person who missed Khalid in BG2, and was wondering what if Jaheira died in his stead. There were discussios on the subject, and I think I have seen a mod some time ago, which tried to bring Khalid back into BG2; don't remeber what the guys did about Jaheira, but hopefully it will be released one day. Link to comment
Guest guest Posted August 26, 2005 Share Posted August 26, 2005 The system for checking what part of the game it is seems a bit haphazard. After running away from Gorion's death area ASAP, I came back to explore way later only to hear Imoen get in a convo about just starting off as an adventurer. Interestingly enough, Xan has an interjection in this area too (with the suicidal guy)! Rather disconcerting combination. More recently, I just picked up Garrick in the middle of Chapter 3; he immediately started a talk about 'not expecting to save the Nashkel mines' blah blah. Well, of course he didn't; he wasn't anywhere near my party when I did that! With the openendedness of NPC pickup/dropping in BG1, some more care for this stuff would be welcome. Link to comment
Domi Posted August 26, 2005 Share Posted August 26, 2005 I will put chapter checks/additional area checks on the dialogues you have mentioned, though, please remeber, that even in BioWARE games dialogues often come in an inopportune time or in an inopportune moment. In a game like BG1, there is a lot of randomosity and a lot of freedom for a player and a limited amount of triggers/checks that can be implemented to fine-tune things. Please, report the occurences like this, and I will see what I can do, to prevent as many of the dissonances as possible. Link to comment
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