Guest avenger_work Posted July 5, 2005 Share Posted July 5, 2005 Someone might want to check the area animation fields. I think there is a field for transparency (alpha level) Iirc, 0x2a Link to comment
Avenger Posted July 12, 2005 Share Posted July 12, 2005 Ok, since everyone is lazy, I had to do this: 0x0038 2 (word) Unknown 0x003a 2 (word) Transparency (255 equals invisible) 0x003c 2 (word) Starting frame (0 equals random, synchronised draw will clear it) 0x003e 1 (byte) Chance of looping (0 will default to 100) 0x003f 1 (byte) Skip cycles 0x0040 8 (resref) Palette 0x0048 4 (dword) Unknown, unused 0x0038 is an interesting field, it could be another percentile value, but i couldn't discover its meaning. Note, most likely these fields exist only in SoA/ToB You will see how transparency works if you set it to a middle value, like 128. Skip cycles shows best with 1 or 2 and a medium long frame count. Chance of looping is quite noticeable with a value of 15-50. Extreme values will render the animation invisible or immobile for a long time. Link to comment
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