Avenger Posted July 13, 2005 Share Posted July 13, 2005 There was a 104 bytes unknown field (the new fields) in IWD's creature file. The known fields are similar to those of PST and IWD2 stores in a similar field. 0x0270 2 (word) unknown 0x0272 2 (word) unknown 0x0274 2x5 (word) Internal variables 0x027e 32 (char array) secondary death variable 0x029e 32 (char array) tertiary death variable 0x02be 2 (word) unknown 0x02c0 2 (word) Saved X coordinate of character 0x02c2 2 (word) Saved Y coordinate of character 0x02c4 2 (word) Saved orientation 0x02c6 18 (bytes) unknown I hope i defined exactly 104 bytes Oops, sorry, IGI, move this back to the normal forum if you wish. Link to comment
igi Posted July 13, 2005 Share Posted July 13, 2005 0x029e 32 (char array) tertiary death variable How/when is this used? EDIT: Fixed quote tag Link to comment
Avenger Posted July 13, 2005 Author Share Posted July 13, 2005 I think both death variables, along with 'sprite_is_dead'<primary dv> are set. I've no idea why this redundancy is required. It could be that one of the variables is only set to 1 while the other is increased every time. Or that one of the variables is set when you just attack the creature. Link to comment
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