Jump to content

internal object identifier


Recommended Posts

0x2e4 and 0x2e6 appears to be used ingame to enumerate the actors.

0x2e4 seems to be a global index while 0x2e6 is an area local index.

Creatures in the .gam file also have an index.

CTRL-M in iwd2 displays these values as a combined dword.


In a later PST savegame the global index went as high as 5000.

But in BG1 i saw no such high numbers.

I don't know if the global index has to be unique.

Probably a switch of the master area would clear it...

Link to comment


This topic is now archived and is closed to further replies.

  • Create New...