TinyMage Posted July 18, 2005 Share Posted July 18, 2005 I beat up those guys in the temple district abandoned house ( with celestial fury ) and I remember always getting a special rouge stone that was used to open the twisted rune in the bridge district. I searched some forums and saw that it was added in baldurdash. Not sure why kevin did that. Just letting you guys know, in case there was a reason. Link to comment
icelus Posted July 18, 2005 Share Posted July 18, 2005 IIRC, that was just KD's way of tying together the Guarded Compound with the Twisted Rune. I'd say it's one of the more questionable components to Baldurdash. Link to comment
Idobek Posted July 18, 2005 Share Posted July 18, 2005 Do we remove the special rogue stone completely or just not add the description? Link to comment
devSin Posted July 18, 2005 Share Posted July 18, 2005 There is no special rogue stone. Link to comment
BevH Posted July 18, 2005 Share Posted July 18, 2005 There is no special rogue stone. <{POST_SNAPBACK}> Yeah, I thought that any rogue stone would open the door... it didn't have to be a special one. Link to comment
Idobek Posted July 18, 2005 Share Posted July 18, 2005 I could have sworn there was, I wonder what I'm thinking of. Link to comment
icelus Posted July 18, 2005 Share Posted July 18, 2005 Baldurdash may have changed the trigger to look for a specific stone. I remember that the stone you get from the Guarded Compound has an odd description, different than other rogue stones. Link to comment
Idobek Posted July 18, 2005 Share Posted July 18, 2005 Found it, yes Baldurdash adds another rogue stone. Link to comment
icelus Posted July 18, 2005 Share Posted July 18, 2005 I can't say I've ever been too approving of the "link" between the Guarded Compound and the Twisted Rune being added by Baldurdash. I don't consider it a bug. It's more an interpretation of creator intent, which I guess would fall more under the UB heading. Link to comment
CamDawg Posted July 18, 2005 Share Posted July 18, 2005 Yes, it's absolutely not a bug fix. Baldurdash adds the special rogue stone and the trigger to the TR lair can be triggered by it or normal rogue stones. Link to comment
SimDing0 Posted July 18, 2005 Share Posted July 18, 2005 I still think somebody one day should make a mod that makes the Twisted Rune not suck. Link to comment
devSin Posted July 18, 2005 Share Posted July 18, 2005 Maybe you should contact the author of that Quest Pack mod? Link to comment
SimDing0 Posted July 18, 2005 Share Posted July 18, 2005 Yes, new material to sublime is precisely what he needs! Link to comment
Andyr Posted July 18, 2005 Share Posted July 18, 2005 I have wanted to do something about it for a while but short of deleting that part of the game or changing names and references I can't think of much. Link to comment
icelus Posted July 19, 2005 Share Posted July 19, 2005 OK, well, I'll regret this in the morning, but... If someone can come up with a valid, acceptable way to improve the Slavers, Guarded Compound and/or Twisted Rune, I might try to dust off my modding skills a bit and try and code something. I've been itching to do *something* for awhile, anyway. Looks like we've moved out of Fixpack territory. Perhaps we should continue this discussion in the UB Workroom, if anyone has any ideas. Link to comment
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