TinyMage Posted July 19, 2005 Share Posted July 19, 2005 The staff of the magi used to play a cool dispel animation whenever you hit an opponent. Note, this played everytime, not just when you actually dispelled something. This was not the same animation as Carsomyr's dispel ( I haven't gotten Carsomyr yet, so I am wondering if it still has its dispell animation also ). The animation was the same as when you drink a haste potion, those two twirling thingies. It should be the same animation that is played when you equip the staff of the magi ( and go invisible ). Well it shouldn't be too much to just check the old file and cut and paste the right one. The dispel itself does work however. In fact I am wondering if insect swarm was always dispellable? Link to comment
devSin Posted July 19, 2005 Share Posted July 19, 2005 In fact I am wondering if insect swarm was always dispellable? Link to comment
TinyMage Posted July 20, 2005 Author Share Posted July 20, 2005 In fact I am wondering if insect swarm was always dispellable? <{POST_SNAPBACK}> Now that I think of it. Was it resistable as well? I thought I remembered it bypassing resistance. Link to comment
Kish Posted July 20, 2005 Share Posted July 20, 2005 It definitely doesn't bypass magic resistance. Link to comment
Rastor Posted July 22, 2005 Share Posted July 22, 2005 It's wierd. It will bypass resistance if it spreads to the character from someone else. It will be stopped by resistance if it's targetted directly at the character with the high resistance. Link to comment
CamDawg Posted January 29, 2006 Share Posted January 29, 2006 Staff of the Magi was missing a Lighting Effects opcode, which has been added. The patched Carsomyr had a bad resref so it was also missing an animation on melee hits. Link to comment
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