SimDing0 Posted July 28, 2005 Share Posted July 28, 2005 So does, say, "Nester's Dagger". But it's not magical. (Yeh, BG1 example blah blah blah.) Link to comment
Andyr Posted July 28, 2005 Share Posted July 28, 2005 Are you being argumentative for the sake of it, or are you not seeing/disagreeing with my point? Do you not think that some people might be confused if their Long Sword +1 is just called Long Sword, even though it still has the original icon? I do. But I don't think most people would notice the dropping of +x from unique item names, and if they did, are less likely to worry. Partially because they are more likely to read the description (at least the stat block). Er, I'm not meaning for that to sound rude, I just can't tell. Link to comment
Drew Posted July 28, 2005 Share Posted July 28, 2005 Because "Arbane's Sword" sounds more like a unique item than "Long Sword". <{POST_SNAPBACK}> That's true......but then again "Arbane's Sword" reads "Short Sword" when you find it! Link to comment
SimDing0 Posted July 28, 2005 Share Posted July 28, 2005 Are you being argumentative for the sake of it, or are you not seeing/disagreeing with my point? No, but I don't like inconsistency, and I think there needs to be some standard. Either we take advantage of the item name to provide metagame information (the exact enchantment level, THAC0, or whatever), or we remove it completely and let the player rely on other factors. Sure, we can have a million optional components: "What percentage of your items do you want to convey metagame information in the name?" But. Do you not think that some people might be confused if their Long Sword +1 is just called Long Sword, even though it still has the original icon? Not at all, given that: a) You're already said that players identify magical items by their different icons. The Long Sword +1 has a different icon, so we know it's not a regular Long Sword. b) Magical items have to be identified, which is also rather a giveaway. And if you're purchasing them at shops, they're not stacked with the normal variants. c) If the worst comes to the worst and people still haven't figured it out, item descriptions are there to be read, and this only has to happen once or twice before they begin to associate the icon. Link to comment
Ghreyfain Posted July 28, 2005 Share Posted July 28, 2005 I'd like to chime in on Andyr's side of things here. To me it seems that you can have a long sword, and there are a bunch more. So a longsword that strikes a bit harder/faster/whatever due to magic is called Long Sword +1. Then you have Arbane's Sword. Is it Arbane's Sword +2? Does that mean there's an Arbane's Sword +4 floating around somewhere? Could I commission a few Arbane's Sword +1s for my bodyguards? If anything, I would go the route of having its name be "Arbane's Sword", then the description would be something like: Arbane's Sword Short Sword +2 Story here. STATS! After all, people name their swords and stuff, even if they're not magical. What if the PC picks up a long sword named Jordo's Whacker? Are we going to name each individual long sword? No, so all these individual long swords fall into the generic category of Long Sword. Same goes for Long Swords +1 throughout the game. There're too many to have them all named, even though each one is unique. Anyways, I'm not sure I've made much of a point here, so I'll quit my rambling while I'm ahead. Or while the deficit's not too huge. Yeah. Link to comment
SimDing0 Posted July 28, 2005 Share Posted July 28, 2005 But that then designates the "+x" bit as a part of the name, surely? And the prospect of people in the game referring to a "Long Sword Plus One" makes me cringe. Link to comment
Andyr Posted July 29, 2005 Share Posted July 29, 2005 That is quite a scary prospect though I don't think it is much to worry about. Link to comment
BigRob Posted July 29, 2005 Share Posted July 29, 2005 Personally, I don't mind the +1 on item titles, but I dislike seeing it on a named item (it's weird I know. Too much Monty Haul AD&D in my past). However, if you really want to remove all references to "+x" in a weapon title, you could remove all those +x's and just add the tag "Enchanted" to the front. Meaning this is a magical weapon/shield/suit of armour, but it's not so important as to have its own name. Link to comment
hlidskialf Posted July 30, 2005 Share Posted July 30, 2005 I'm with Andyr and Ghrey on this. It also becomes less problimatic once the players get the "gist" of the new naming scheme as well. Link to comment
Rastor Posted July 31, 2005 Share Posted July 31, 2005 I'm with Andyr and Ghrey on this. It also becomes less problimatic once the players get the "gist" of the new naming scheme as well. <{POST_SNAPBACK}> As am I. That is the system used in PnP, after all. Link to comment
Drew Posted July 31, 2005 Share Posted July 31, 2005 I would have to say "+1" or whatever is the same thing as giving an item a unique name for all reasonable intents and purposes. That said, I'd like to see the "+x" part excluded from the names of already named items but implemented for generic enchanted stuff. Link to comment
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