Avenger Posted July 23, 2005 Share Posted July 23, 2005 State flag 0x80000 seems to be not working as advertised. It is actually the bit which is set by Deactivate or cleared by Activate. Diseases are implemented by a repeated effect, i guess. Maybe there are other state flags that don't work as advertised. STATE_BLIND works, i tested it. Now, that we know deactivation is a state, logic dictates there must be 2 effects for it. One to set it and another to 'cure' it. Who'll find them? Link to comment
Smoketest Posted July 24, 2005 Share Posted July 24, 2005 I suspect it's handled by script, as you've already alluded to. No effects necessary. Link to comment
Avenger Posted July 24, 2005 Author Share Posted July 24, 2005 #271 avatar removal (which also disables scripting, effectively removing the actor from the area) seems a likely candidate for the Deactivate action. Problem is that the effect doesn't directly modify the base stat, but tags on the creature. Link to comment
igi Posted December 16, 2005 Share Posted December 16, 2005 I'm not sure these states are what we think they are. Stunned Invisible (not set by opcode) Exploding death Flaming death - darkens the creature colouring (until it's hit) Acid death Blur (not set by opcode) Mirror Image (not set by opcode) Link to comment
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