Drew Posted July 25, 2005 Share Posted July 25, 2005 Apologies if this is already a known issue. I noticed that nymphs are still using a male voice when casting. On a side note, I'd like to suggest not changing the thrown icon for Azure edge +3 since the other melee/ranged weapons ingame do not share this behaviour. It should be adjusted for ALL weapons or not at all. If anyone actually wants to spend the time going through all those icons I would reccomend using the thrown axe icons from BG1 (set to the appropriate color). They actually look good and would be a legitimate improvement. Link to comment
devSin Posted July 25, 2005 Share Posted July 25, 2005 Gender: Female creatures get female casting voices. Gender: Neither creatures don't get casting voices. Any other gender creature gets male casting voices. Unfortunately, the nymph has to be Gender: Summoned, and so it gets the male casting voice. As for the icons, I agree. That said, it's not hard at all to do a mass update so axes, daggers, and the one hammer use the fugly icons for ranged abilities, but there's no way introducing new icons should be considered a bugfix. Link to comment
Rastor Posted July 25, 2005 Share Posted July 25, 2005 Is there any way to change the 2DA files so that all Gender: Summoned creatures use the female summoning voice? This is really a poor solution though. It might be possible to write a script to limit the number of summoned creatures and then set the nymphs to Gender: Female. Link to comment
devSin Posted July 25, 2005 Share Posted July 25, 2005 I'm fairly sure all the gender snafu is hard-coded. Sucks. I've never tried overriding the casting animation sound (for CREs with ANISND 2DAs), but these things tend not to work so I'll just assume it's no good. I thought of various methods to toggle the nymph gender (none of which should even be suggested for a fixpack), but it's just too difficult to get something that works 100% of the time. Link to comment
SimDing0 Posted July 25, 2005 Share Posted July 25, 2005 Various dragons look to be set up to use custom casting sounds, but it looks like they're for when the spell actually fires off, rather than the incantation. And, of course, they probably don't work anyway. Only way I can think of to fix nymphs involves removing the summoning cap. We *might* be able to get away with fixing simulacrums and projected images. Link to comment
devSin Posted July 25, 2005 Share Posted July 25, 2005 IIRC, ToB dragons both have conjure and cast sequence sounds. But the way most of the sounds work seems to be that everything will play together (sequence sounds, CRE soundset sounds, casting sounds, and every other WAV in the game). So I don't think there's an easy way to override any single sound. As for illusions, they have to be illusionary so that dispel magic and death spell and lots of the items in the game will work (they all target EFF file DESTSELF to Gender: Illusionary). Link to comment
SimDing0 Posted July 25, 2005 Share Posted July 25, 2005 We can easily replace the illusionary gender with a general or specific. Link to comment
Drew Posted July 26, 2005 Author Share Posted July 26, 2005 Could you just change the Nymph .cre to a human female druid with the nymph animation, spell selection and script? Link to comment
SimDing0 Posted July 26, 2005 Share Posted July 26, 2005 That'd prevent her counting against the summoning limit though. ...unless we summon an invisible creature with the "summoned" gender for the same duration as the nymph, and kill it if she dies. Link to comment
Drew Posted July 26, 2005 Author Share Posted July 26, 2005 what about changing it into something that does count against the summoning limit and already is coded as female and changing the animation, spells and script to match Nymphs? Or would that be even more of a pain in the ass than my first suggestion? Link to comment
SimDing0 Posted July 26, 2005 Share Posted July 26, 2005 Nothing coded as female counts against the limit. Link to comment
Rastor Posted July 26, 2005 Share Posted July 26, 2005 It might be possible to use a script to have her actually count against the limit. Actually, I know it's possible. I'll see what I can write up. Link to comment
SimDing0 Posted July 26, 2005 Share Posted July 26, 2005 I'd envisage that an invisible CRE would work distinctly better than a scripted solution. Link to comment
Rastor Posted July 26, 2005 Share Posted July 26, 2005 That is a good idea. How about we change the nymph to be Gender: Female and then change the nymph summoning spell to summon both the nymph and an invisible creature with Gender: Summoned? Link to comment
Kish Posted July 26, 2005 Share Posted July 26, 2005 Wouldn't that mess up enemy scripts which cast Death Spell (and all its relatives, such as Draconis' Death Field) at summons? Link to comment
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