jastey Posted July 30, 2005 Share Posted July 30, 2005 APPEND ~pdialog.2da~~B#Gem B#GemP B#GemJ B#GemD B#Gem25P B#G25J B#Gem25D B#Gem25~ UNLESS ~B#Gem~ IF ~25POST~ (this is from my first post). Le last IF is incorrect, this is supposed to be a UNLESS. And with the UNLESS, everything goes well^^ <{POST_SNAPBACK}> I don't understand. It should be "IF" because you want to have the 7 dialogue files assigned if ToB is installed. If there is no ToB, you have the UNLESS case with the three dialogue names for SoA. See the pdialog appending of my NPC mod: //Dialoguesets APPEND ~pdialog.2da~ ~C#Ajantis C#AjanP C#AjanJ C#AjanD~ UNLESS ~C#Ajantis~ UNLESS ~25POST~ //Dialoguesets für installiertes ToB APPEND ~pdialog.2da~ ~C#Ajantis C#AjanP C#AjanJ C#AjanD C#Aja25P C#Aja25J C#Aja25D C#Ajan25~ UNLESS ~C#Ajantis~ IF ~25POST~ Are you playing with a pure SoA install only? Link to comment
Garfield Posted July 30, 2005 Author Share Posted July 30, 2005 Are you playing with a pure SoA install only? <{POST_SNAPBACK}> Yes indeed, I forgot to mention that, sorry... Link to comment
jastey Posted July 30, 2005 Share Posted July 30, 2005 Because then, if you use two blocks like I wrote above, the "IF" is correct for ToB. The way the code is now there could be problems for ToB installs. Link to comment
Ghreyfain Posted July 30, 2005 Share Posted July 30, 2005 Have you tried re-testing this thing with a new game, instead of a saved game? Link to comment
Garfield Posted July 30, 2005 Author Share Posted July 30, 2005 Yep, yep thanks Now, everything works fine. The problem was solved by changing the IF for a UNLESS ^^ Link to comment
Andyr Posted July 30, 2005 Share Posted July 30, 2005 As an aside, I don't think there is a problem with putting the ToB rows in there on a SoA install. Link to comment
jastey Posted July 30, 2005 Share Posted July 30, 2005 So it seems, as that is what worked for Garfield. So APPEND ~pdialog.2da~ ~B#Gem B#GemP B#GemJ B#GemD B#Gem25P B#G25J B#Gem25D B#Gem25~ UNLESS ~B#Gem~ Seems to be all you need. Link to comment
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