Grim Squeaker Posted August 2, 2005 Share Posted August 2, 2005 It's a little inconvenience that some people might want removed. Especially earlier on and if you only have one cleric its a bitch restoring and then having them fatigued. Just a thought. Link to comment
Andyr Posted August 2, 2005 Share Posted August 2, 2005 I suppose it's nice for convenience but it's not a tweak I'd use. Link to comment
jester Posted August 3, 2005 Share Posted August 3, 2005 No that is exactly the point. It is quite a thing for a cleric to cast restoration and they should be fatigued. Sadly only a mana system could show the true costs of a spell to the caster and I would rather vouch for more spells of that sort to fatigue the caster. Link to comment
Arturcic Posted August 3, 2005 Share Posted August 3, 2005 I'd go for all high-level spells which involve life/death, including wizards and sorcs: - Finger of Death - Power Word: Kill - Desintegrate And various more (like the High Level Abilities ones). Link to comment
Grim Squeaker Posted August 3, 2005 Author Share Posted August 3, 2005 No that is exactly the point. It is quite a thing for a cleric to cast restoration and they should be fatigued. Sadly only a mana system could show the true costs of a spell to the caster and I would rather vouch for more spells of that sort to fatigue the caster. <{POST_SNAPBACK}> Well, yes. I understand the reason for it perfectly but I'm suggesting a more 'ease of use'ish tweak to remove those little annoyances for some players (e.g. bottomless containers, infinite stacking etc) Link to comment
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