Jumjalum Posted August 2, 2005 Share Posted August 2, 2005 Unfortunately I can't contribute anything to this project as I don't know the first thing about programming but I'm curious how big the team is, is this like a small project or a ScummVM sized endeavour? Hopefully more people will start helping out if it's the former, it'd be great to see this project make it into advanced stages. Playing BG with 3E rules has been an ambition of mine ever since I heard about the ill-fated Icewind Gate II engine. Link to comment
Avenger Posted August 3, 2005 Share Posted August 3, 2005 Unfortunately I can't contribute anything to this project as I don't know the first thing about programming but I'm curious how big the team is, is this like a small project or a ScummVM sized endeavour? Hopefully more people will start helping out if it's the former, it'd be great to see this project make it into advanced stages. Playing BG with 3E rules has been an ambition of mine ever since I heard about the ill-fated Icewind Gate II engine. <{POST_SNAPBACK}> 2 regular workers, one retired, and less than five casual contributors and testers. More than 100 regular observers. And more than 10000 who know about it. We really could use opengl/openal programmers and someone who would port the code to MacOSX. Link to comment
Nugrud Posted August 3, 2005 Share Posted August 3, 2005 We really could use opengl/openal programmers and someone who would port the code to MacOSX. <{POST_SNAPBACK}> OpenGL? Don't you use sdl to draw graphics, do you? Link to comment
Avenger Posted August 3, 2005 Share Posted August 3, 2005 Yep, i forgot we could use directx and sdl programmers too The plan was to create multiple drivers so anyone could pick the best for themselves. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.