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Bolt of lightning enchantment.


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I don't use the Game Text Update and at least a few of those items do say that they are not enchanted.  In cases like that, I say that the description takes priority.
@17534 = ~These arrows were enhanced through magical means when they were created. They appear slightly straighter than the average arrow, almost alive as they effortlessly leave your bow and streak towards their target with deadly accuracy.

 

STATISTICS:

 

Damage: 1D6

THACO: +2

Damage type: missile (piercing)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17535 = ~This arrow is twisted and black, almost radiating evil as if possessed by something larger than itself. It was made specifically to kill one type of creature and one type only. In this case the unlucky being is the Ogre Mage.

 

STATISTICS:

 

Damage: 1D6

Damage type: missile (piercing)

Special: Slay Ogre Mage upon touch

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17536 = ~This arrow is coated in acid so that when it strikes an enemy, it will not only pierce its flesh but also begin to eat away at the wound, enlarging and deepening its severity.

 

STATISTICS:

 

Damage: 1D6 + 1

THACO: +1

Damage type: missile (piercing)

Special: 1D3 acid damage

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17537 = ~The Arrow of Biting was designed as a deadly compliment to the archer. With the barbed arrow tip coated in a nasty poison that will infiltrate the bloodstream of its victims causing agony and oft-times, death.

 

STATISTICS:

 

Damage: 1D6

Damage type: missile (piercing)

Poison: 30% of total maximum Hit Points within 20 seconds after contact unless save vs. death made.

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17538 = ~This arrow has a particularly debilitating effect on its victims as, upon impact, it explodes into a huge ball of fire and shrapnel affecting all within the area.

 

STATISTICS:

 

Damage: 1D6

Damage type: missile (piercing)

Special: 6D6 explosion upon impact (save vs. spell for half)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17539 = ~The Arrow of Dispelling will remove the magical enchantments that its victim is surrounded by.

 

STATISTICS:

 

Special: Dispel Magic affecting target

Damage: 1D6

Damage type: missile (piercing)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage

~

@17540 = ~The Arrow of Fire is a magical arrow that will burst into flames as it is fired at an enemy. The effect is similar to an arrow doused in oil and set aflame.

 

STATISTICS:

 

Damage: 1D6

Damage type: missile (piercing)

Special: 1D2 fire damage (save vs. spell for none)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17541 = ~The Arrow of Piercing is long and thin, imbued with magical properties that allow it to 'push' itself through armor, striking out towards the heart of the victim.

 

STATISTICS:

 

Damage: 1D6

THACO: +4

Damage type: missile (piercing)

Special: +6 physical (piercing) damage (save vs. death for none)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

@17542 = ~The arrow of ice is magically enhanced so as to burst into a rolling ball of ice and cold when fired. When the arrow strikes its victim, a shock of cold will travel through its body, both burning and numbing to the very core.

 

STATISTICS:

 

Damage: 1D6

Damage type: missile (piercing)

Special: 1D2 cold damage (no save)

Weight: 0

Launcher: Bow

Not usable by:

Cleric

Druid

Mage~

 

@19353 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with a small amount of magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.

 

STATISTICS:

 

Damage: 1D8

THACO: +1

Damage type: missile (piercing)

Weight: 0

Launcher: Crossbow~

 

@19355 = ~This bolt seems to crackle with energy as it is held in the hand. When shot from the crossbow, it seems to leap towards its target leaving behind an electrical sulfuric smell. As it hits there is a crackle as the energy stored is released into the target's wound.

 

STATISTICS:

 

Damage: 1D8

Damage type: missile (piercing)

Special: 4D4 electrical damage (save vs. breath for half)

Weight: 0

Launcher: Crossbow~

@19356 = ~The Bolt of Biting was designed as a deadly compliment to the crossbow. With the barbed tip coated in a nasty poison, it will infiltrate the bloodstream of its victims causing agony and oft-times, death.

 

STATISTICS:

 

Damage: 1D8

Damage type: missile (piercing)

Poison: 30 damage in 15 seconds (save vs. death for none)

Weight: 0

Launcher: Crossbow~

@19357 = ~This bolt has been enchanted with powerful magic, glowing slightly with almost a green inner light. If the bolt finds its target once it is fired, the target must make a save vs. poly or be transformed into a squirrel.

 

STATISTICS:

 

Damage: 1D8

Damage type: missile (piercing)

Special: save vs. petr/poly or turn into squirrel

Duration: permanent

Weight: 0

Launcher: Crossbow~

@19358 = ~Quarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. However this bolt has been imbued with magical properties which enhances performance in flight, almost as if the bolt was guided towards its target.

 

STATISTICS:

 

Damage: 1D8

THACO: +2

Damage type: missile (piercing)

Weight: 0

Launcher: Crossbow

~

 

@10043 = ~The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Magical darts, such as this one, are sought after by thieves and mages.

 

STATISTICS:

 

THACO: +1 bonus

Damage: 1D3 +1

Damage type: missile (piercing)

Weight: 0

Speed Factor: 1

Proficiency Type: Dart

Type: 1-handed

Not Usable By:

Cleric~

@10044 = ~The Dart of Stunning looks like any other dart other than the fact that it seems to pulse slightly when held in the hand. The true effects can be seen when one strikes an opponent and they fall to the ground stunned.

 

STATISTICS:

 

Combat Abilities: Target must save vs. spell or be stunned for 7 rounds

Damage: 1D3

Damage type: missile (piercing)

Weight: 0

Speed Factor: 2

Proficiency Type: Dart

Type: 1-handed

Not Usable By:

Cleric

~

@10045 = ~This dart is coated in a deadly poison that will immediately seep into the bloodstream if striking an opponent, with very deadly results.

 

STATISTICS:

 

Poison: 20 damage in 20 seconds (save vs. death for none)

Damage: 1D3

Damage type: missile (piercing)

Weight: 0

Speed Factor: 2

Proficiency Type: Dart

Type: 1-handed

Not Usable By:

Cleric~

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