Guest ReApErMaN Posted August 3, 2005 Share Posted August 3, 2005 Hey guys, I've recently gotten back into Baldur's Gate and have been pleasently surprised with the amount of work that has been done on adding stuff into the game. I've spent the past few days trying to pick and choose among the things I'd like to add in. I have BGT, but not BP. I have the BG2 banter packs and flirt packs. I also have the Ascension mod and have installed then uninstalled the Redemption mod (it kept me from starting up BG:TOB for some reason). I have recently installed the BG1 NPC mod for BGT. At first, the install failed part way through with this error: "WARNING: internal label [8] not found in processed DLG [CORANJ]" I tried running the game, and it worked, but I upon experimenting, I found I could only force conversations with three of my party members (of Imoen, Xan, Montarron, Khailid and Jaheira, I could only talk to Xan, Montarron, and Khailid.) A while later, the game crashed (I was just walking out of an inn, the name escapes me, something like the "Jovial Juggler") and on a whim I tried reinstalling the mod. This time, however, the mod installed differently. It went through the entire process, but this time came up with two different errors (none of which stopped the installation process like the last one.) The errors were: "ERROR locating resource for 'COPY' Resource [AR3500.are] not found in KEY file: [./chitin.key]" "ERROR locating resource for 'COPY' Resource [AR3601.are] not found in KEY file: [./chitin.key]" Might this be because I don't have BP installed? Should I be able to force conversations with Jaheira and Imoen, or was it not included for them at that time (I'm still early on, level 1)?Like I said, I'm coming back after a while, and am pretty amateur at this stuff. Should I uninstall/reinstall the mod? Also, do I need to start a new game to make full use of the BG1 NPC mod? Thanks! Link to comment
Andyr Posted August 3, 2005 Share Posted August 3, 2005 The BGT version was made by Hlid and SirBillyBob; none of our team actually play BGT (we prefer Tutu in general) so on technical issues I'm afraid we're not much help. We don't know what Hlid and SBB altered to make it work with BGT. You might have more luck asking at the BGT forum: http://forums.spellholdstudios.net/index.php?showforum=193 Not having BP could be the problem. Or you could have a dodgy version of BGT, I think the installation procedure's been tweaked a bit over the last few months. As for new games, unless they changed something radical you should be fine using an existing game. Good luck! Good luck! Link to comment
CamDawg Posted August 3, 2005 Share Posted August 3, 2005 I'm actually pretty sure that BGT-BP is required; I do not believe stand-alone BGT is supported. Link to comment
Guest Guest Posted August 3, 2005 Share Posted August 3, 2005 Yeah, either of those might be a problem. My installation of BGT was a bit iffy. It kept asking for the CD to be in the drive, over and over again. No idea on the reason for that. Still, everything seems to be working all right, and it's a pure joy to get to go through BG1 with the BG2 engine. I'm still early on in it, though. I might be getting ready to walk into a wasteland nuked by bugs from those strange errors. Thanks anyway, guys. I'll try over at Spellhold. Link to comment
NiGHTMARE Posted August 3, 2005 Share Posted August 3, 2005 I'd say wait for BGT-WeiDU to come out of beta, since when it does the BGT guys will hopefully start an updating spree for the various BGT-requiring mods . If you're absolutely desperate to use BG1NPC ASAP, your best bet is Tutu . EDIT: grammar Link to comment
Domi Posted August 3, 2005 Share Posted August 3, 2005 I'd add that your best bet for trouble-free BG1 in BG2 engine is TUTU, especially if you do not plan on BP. Link to comment
Guest Guest Posted August 4, 2005 Share Posted August 4, 2005 Hmm... I looked at Tutu a bit, probably not as much as I should have. What are the differences between BGT (Weidu or not) and Tutu? Can I use other Weidu mods (The BG2 Banterpack, for instance) with Tutu? Link to comment
NiGHTMARE Posted August 4, 2005 Share Posted August 4, 2005 You can use kits and many tweaks added by BG2 mods with Tutu, but most other types of BG2 mods will have little or no effect. For example, the BG2 Banterpack contains banters for BG2 NPCs, but since BG2 NPCs obviously don't appear in BG1, the mod would have absolutely no noticeable effect in a Tutu game. Link to comment
Domi Posted August 4, 2005 Share Posted August 4, 2005 Hmm... I looked at Tutu a bit, probably not as much as I should have. What are the differences between BGT (Weidu or not) and Tutu? Can I use other Weidu mods (The BG2 Banterpack, for instance) with Tutu? What Nightmare said, plus the most notable difference between TUTU and BGT is how they treat the move to BG2. BGT takes you directly into BG2 (with a connecting cutscene where you lose your old party, if I am not mistaken, but do not quote me on this), while TUTU exports your Charname in the end of BG1 (just like vanilla) and you can load this save into BG2 to continue the game. You have to either uninstall TUTU or make a separate install of BG2 to play BG2 while you have TUTU melding BG1 and BG2 to allow BG1 to be played in TUTU. You can use TUTU specific mods (us, G3TUTU Tweaks, Mur-Neth, Finch, Sirine's Call) with TUTU plust the mods that have cross-compatibility between TUTU and BGT (like Grey Clan) Link to comment
Guest Guest Posted August 4, 2005 Share Posted August 4, 2005 Looking around a bit more, I think I understand the difference. The appeal of BGT seems to be that you can play end to end from beggining to end, correct? Tutu involves changing (basically) BG2 to BG1 so you can run through it, right? Tutu and BG2 are seperate entities, so it seems my question was irrelevent. It's pertenent in BGT because it seems to mesh them into one game, so the mods will (hopefully, I haven't made it there yet, heh) come into play then. I might go back and try Tutu if things turn out to be annoying. The idea of playing BG1-BG2:TOB as one all encompassing game is just too interesting to pass up. Link to comment
Domi Posted August 4, 2005 Share Posted August 4, 2005 That's correct: TUTU converts all files into BG2 format and runs it off BG2 engine, thus giving you higher resolution and all other BG2 stuff. Once you either unconvert TUTU, or if you have a separate install of BG2, BG2 mods can be applied over BG2. BGT, it just dumps all BG1 files into BG2, as far as I know - and I know next to nothing about it I do not think that BG2 mods will afect BG1 part of BGT; BGT also requires playing in a certain order (again, do not quote me on this). Basically, if both mods were equi-bugged, I would advise TUTU to anyone who'd like to play BG1 and maximize their enjopyement of the game, and BGT to people who want one game (not continuity, mind, because BGT does not give that, leaving out BG1 character development and even their transport to BG2 - if I unsderstand correctly) above all else. Anyway, have fun. Link to comment
Borsook Posted August 4, 2005 Share Posted August 4, 2005 In BGT you can play areas added in Totsc only AFTER killing Sarevok, in tutu it the same as in normal bg1 (so before). Also BGT uses compressed BG1 graphics and thus has lower visual quality than tutu. Presumably, at least that was the situation some time ago, BGT had more bugs than tutu and very confusing system of patches. IMO tutu is far better unless you want to go for BP (tutu does not work with stuff like DStsc). The "transition" in BGT is bullshit, the only thing it does is that you don't have to import the savegame (as if it was such an effort) moreover BGT has also bugs in bg2 portion so you might end up exporting character and using normal BG2. That said I'm not up-to-date with BGT so maybe all those things have been solved. Link to comment
NiGHTMARE Posted August 4, 2005 Share Posted August 4, 2005 tutu does not work with stuff like DStsc.<{POST_SNAPBACK}> Though it should be noted that CoM are working on a Tutu version of that mod. Link to comment
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