Galactygon Posted August 14, 2005 Share Posted August 14, 2005 IF Range(NearestDoor,10) OpenState(NearestDoor,FALSE) THEN RESPONSE #100 OpenDoor(NearestDoor) END It worked. -Galactygon Link to comment
Avenger Posted August 14, 2005 Share Posted August 14, 2005 I wanted to check this for a long time, as i didn't believe it really crashed. I just wonder what happens if you write something like: MoveToObject(NearestDoor) - should work Attack(NearestDoor) - maybe could work as bash Dialogue(NearestDoor) - Or See(NearestDoor) - should work See(LastSeenBy(NearestDoor)) - Link to comment
Galactygon Posted August 14, 2005 Author Share Posted August 14, 2005 None of the above work. MoveToObject(NearestDoor) does work, as well as any triggers/actions that would normally work with named doors (as in quotations). -Galactygon Link to comment
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