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Suggestion: Realistic Weapons component


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I just remembered about an ancient suggestion of mine, dating back from the time of CamDawg's Tweak Pack:


Give all crushing weapons a (small) chance of stunning the target, and all piercing/slashing weapons a chance of causing the target to bleed.


Now I have more WeiDU skills, I'm willing to give this one a go myself. I just need some thoughts on what the percentage chances should be for the various weapon types, whether they should increase along with enchantment level, etc.

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