Kulyok Posted September 25, 2005 Share Posted September 25, 2005 As per the title. The character goes to a tavern, gets drunk, a nice yellow icon appears on the bottom of his\her portrait. What variable\state should I use to trigger the banter based on this condition? Link to comment
Meira Posted September 25, 2005 Share Posted September 25, 2005 CheckStatGT(Myself,50,INTOXICATION) I reached the '50' by testing, I don't know if it's good for all chars. Link to comment
Kulyok Posted September 25, 2005 Author Share Posted September 25, 2005 Great, thank you very much! Link to comment
CamDawg Posted September 25, 2005 Share Posted September 25, 2005 It's 50 for all. intoxmod.2da shows the effects of intoxication (starting at 50), and intoxcon.2da shows how fast a character will get intoxicated based on their constitution. Link to comment
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