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Preview of Cleric Remix kits...


CamDawg

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Drat the pointy weapon limitation! I was just thinking of Selune, my major interest here, and her weapon is the heavy mace. Ah well, back to the drawing board ....

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Pnp Battleguards get +1 to hit and damage with one particular type of weapon, so us allowing 2 *'s is already more than they're supposed to get.  They also have the same HP progression as fighters, but I'm not sure if this possible in BG2.  They get an extra attack per round at levels 7 and 13, which could be done I guess.

I know this is an old thread and I certainly don't want to tell you how to do this mod, but I like the idea of allowing the battlegaurd extra attacks. I'd probably forgo the extra damage granted entirely in favor of this. Also, correct me if I'm wrong, Nightmare, but I thought priests of tempus didn't get turning. If you're trying to make all the kits somewhat similar than you obviously wouldn't want to implement any of this stuff, which is understandable. Any chance of an optional component with this at least? :thumbsup:

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