Kulyok Posted October 13, 2005 Share Posted October 13, 2005 When I play SOA (with TOB installed), and reach the Watcher's Keep, Bioware NPCs do not talk there. Their interjections trigger only in TOB. It is a well-known fact, but I do not like it at all. Is there a mod that changes it, allowing Bioware NPCs to have their say at the Watcher's Keep in both SOA and TOB? G3 Tweak Pack doesn't, this I know. P.S. And a small modding-related question: is it at all possible to create a mod with interjections in Watcher's Keep(in SOA), but which also works on SOA-only install? Meaning a user who doesn't have TOB will install it and play it, and a user who has SOA and TOB will install it and play through the Watcher's Keep with new interjections/dialogue? Link to comment
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