SimDing0 Posted October 23, 2005 Share Posted October 23, 2005 // disables Gath spawn from stdeath COPY_EXISTING ~stdeath.BCS~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~Delay(1)~ ~False()~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES N/T Link to comment
CamDawg Posted October 24, 2005 Share Posted October 24, 2005 This is a holdover from Baldurdash; it prevents Gath from spawning infinitely if he doesn't kill the PC immediately. Link to comment
SimDing0 Posted October 24, 2005 Author Share Posted October 24, 2005 Unless you add a new block elsewhere, it looks to me like it disables him spawning completely. (Plus I'm not sure how the block could loop, since it has a variable check-- perhaps the fix is meant to remove the Delay, if that causes problems?) Link to comment
CamDawg Posted October 24, 2005 Share Posted October 24, 2005 Baldurdash's replacement script removes the block entirely. I replaced the Delay with False as it's the only way I could target that specific block in the script. As for not spawning, Gath has a number of scripts that create him--BD removes his spawn block from this script, mvally and mvally2. While I don't recall anyone having problems getting him to appear in a BD-game, we should check he's being created by something in a Fixpack build. Link to comment
Idobek Posted October 24, 2005 Share Posted October 24, 2005 Baldurdash's replacement script removes the block entirely. I replaced the Delay with False as it's the only way I could target that specific block in the script. <{POST_SNAPBACK}> Could you not target the action? i.e. replace the, assumingly, more specific CreateCreature with NoAction(). Link to comment
SimDing0 Posted October 24, 2005 Author Share Posted October 24, 2005 While I don't recall anyone having problems getting him to appear in a BD-game Presumably because nobody's going to ask for the insta-kill to *come back*. But I think you'll quite readily be able to clear out the thieves' guild basement if that block is disabled. Link to comment
CamDawg Posted October 24, 2005 Share Posted October 24, 2005 OK, I've taken a closer look at this. stdeath appears to be a spurious change. I have not found anyone outside of Shadow Thieves in Aran & Renal's areas that use it. mvally and mvally2 would spawn Arkanis if the player started the Thieves Guild quest and then sided with Bodhi. The Fixpack False()s the spawn blocks and then extends the script with a block with a Bodhi check. The Arkanis blocks had the added bonus of multiple spawns. mvally2's patch is also failing at the moment since I didn't escape the brackets in the regexp. Link to comment
SimDing0 Posted October 25, 2005 Author Share Posted October 25, 2005 Maybe it was meant to be disabling Arkanis after you get back from Spellhold? Link to comment
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