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From the wiki:talk page


CamDawg

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In case anyone missed it, from the wiki talk page:

 

Don't know if you guys have looked at these spells or not, but...

 

SpWi621 Conjure Air Elemental

 

Description says Summons 12HD, 16HD, or 24HD

 

Actual creatures

 

ELAIRSUW.CRE 8HD

ELAIRSU2.CRE 16HD

ELAIRSU3.CRE 20HD

 

The normal progression for the creatures summoned by these spells seems to be

 

EL-TYPE-SU2 12HD

EL-TYPE-SU3 16HD

EL-TYPE-SU4 24HD

 

The Conjure Air Elemental Progression is different. 

 

-

 

SpPr311 Rigid Thinking

 

Effect:  Confusion (128)

Type:  Set to Fear(0)

 

Shouldn't the type be Rigid Thinking(3)?

 

-

 

SpPr709 Confusion

 

Effect:  Confusion (128)

Type:  Set to Fear(0)

 

Shouldn't the type be Confusion(4)?

 

Of course, it looks like all the other Confusion causing spells are also set to Fear(0), so maybe the other entries are broken?

 

Thanks,

-cirerrek

 

The spwi621 is a bug. There don't appear to be 12 and 24 HD summoned air elemental creatures in the game so we'll need to make some.

 

The other two seem like non-bugs. Every occurrence of opcode 128 (spells and items) uses fear (0) as its type. I suspect that non-zero values are likely implemented in another IE variant, but not BG2.

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