CamDawg Posted October 31, 2005 Share Posted October 31, 2005 In case anyone missed it, from the wiki talk page: Don't know if you guys have looked at these spells or not, but... SpWi621 Conjure Air Elemental Description says Summons 12HD, 16HD, or 24HD Actual creatures ELAIRSUW.CRE 8HD ELAIRSU2.CRE 16HD ELAIRSU3.CRE 20HD The normal progression for the creatures summoned by these spells seems to be EL-TYPE-SU2 12HD EL-TYPE-SU3 16HD EL-TYPE-SU4 24HD The Conjure Air Elemental Progression is different. - SpPr311 Rigid Thinking Effect: Confusion (128) Type: Set to Fear(0) Shouldn't the type be Rigid Thinking(3)? - SpPr709 Confusion Effect: Confusion (128) Type: Set to Fear(0) Shouldn't the type be Confusion(4)? Of course, it looks like all the other Confusion causing spells are also set to Fear(0), so maybe the other entries are broken? Thanks, -cirerrek The spwi621 is a bug. There don't appear to be 12 and 24 HD summoned air elemental creatures in the game so we'll need to make some. The other two seem like non-bugs. Every occurrence of opcode 128 (spells and items) uses fear (0) as its type. I suspect that non-zero values are likely implemented in another IE variant, but not BG2. Link to comment
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