Doomer The Shadly One Posted October 31, 2005 Share Posted October 31, 2005 I want to make a Baldur's Gate 2 mod wich will start at lv1 with 0 exp and if possible, with not baalspawn abilities. If someone know how or know where someone know how then give me that information so I can make my mod...I bet it's something I gotta modify with near infinity or sumthing is'nt it ? Link to comment
Grim Squeaker Posted October 31, 2005 Share Posted October 31, 2005 I've never tried it myself but I think starting experience is set in an offset in the exe. It's done in Tutu and the Glory of Istar demo. As for removing Bhaalspawn abilities, I'm not sure how they're done. It's possible they are set in Irenicus' dungeon by script but I honestly don't know. Link to comment
Avenger Posted October 31, 2005 Share Posted October 31, 2005 There is an xppatcher somewhere around. But i advice to start at 100 xp, not 0. Otherwise multi classes will not work correctly. Link to comment
Ghreyfain Posted November 1, 2005 Share Posted November 1, 2005 Why 100? For Tutu we use 1, and things seem fine. Or does it still mess things up? Link to comment
hlidskialf Posted November 1, 2005 Share Posted November 1, 2005 Why 100? For Tutu we use 1, and things seem fine. Or does it still mess things up? <{POST_SNAPBACK}> No. So long as it's not set to zero it should be okay. 100xp is just good for a safety net. Link to comment
Avenger Posted November 1, 2005 Share Posted November 1, 2005 No idea if 1 is enough. The problem i'm aware of is with multi classed thieves. Link to comment
drake127 Posted November 1, 2005 Share Posted November 1, 2005 SoA starting XP: 0x6B7258 ToB starting XP: 0x6B7264 I'd start with 6 XP. It can be easily divided by three and two because of multiclass of two or three classes (3×3 or 2×2×2). But can someone help me with one problem? When you have more than 0 XP you get one level more hit points. e.g. Fighter (con: 10, XP: 89000, Lvl: 7) has 80 HP. In higher difficulties (when real rolling is applied) you got "one level" as well. Link to comment
Andyr Posted November 1, 2005 Share Posted November 1, 2005 I think that's an engine quirk that BG2 gives the PC an extra hit dice. I think Tutu work around it with spells and scripting. Link to comment
drake127 Posted November 1, 2005 Share Posted November 1, 2005 I think that's an engine quirk that BG2 gives the PC an extra hit dice. I think Tutu work around it with spells and scripting. <{POST_SNAPBACK}> Hmm, I created solution for this. I set starting XP to 0 in both SoA and ToB and add them in starting area(s). I worked fine with imported characters from BG1 (which were correct) as well for newly created characters. But this multiclass bug makes me sick. When I try to figure it out with scripts and spells how do I recognize imported character (correct HPs) from newly created one (buggy HPs)? Maybe if character has some items or has no standard XPs but it is not enough trustworthy to remove one HP level from player. Link to comment
drake127 Posted November 13, 2005 Share Posted November 13, 2005 Well, I think I solved this (with Vlasák's help). I tested it many times so I figured out that game double first level roll. Solution is pretty easy - you have to divide first roll by two Look at this solution: download; it is fully compatible with my Easy Core Rules (My own version Max HP when Level Up). I worked with imported characters (both BG2 and BG1 format), multi-classes, SoA or ToB game, different amount of XP. Only problem is with 0 XP settings - but I think it is unimportant because there are more bugs (thieves multi-class for ex.). Also I looked at 1 XP multiclasses and 1 XP is enough to game work properly. Edit: Can pls somebody confirm this bug/quirk in SoA only? Link to comment
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