Guest KBAegis Posted November 1, 2005 Share Posted November 1, 2005 So I remember that they found a problem with doing too many quests where global variables would basically overwrite themselves because the engine could only support so many global variables. They came out with a fix in one of the patches, and I was just wondering: did they actually fix the problem, or did they just add more space before it started happening again? Link to comment
Grim Squeaker Posted November 1, 2005 Share Posted November 1, 2005 Never heard of this. There is a problem if the name is more than 32 chars but I haven't heard of a total number of variables bug. Link to comment
igi Posted November 2, 2005 Share Posted November 2, 2005 It was a problem in BG1, IIRC, which was fixed a patch. Link to comment
Kulyok Posted November 2, 2005 Share Posted November 2, 2005 So, if you have, say, a hundred of them or so, the game will proceed as normal? Link to comment
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