Andyr Posted November 12, 2005 Share Posted November 12, 2005 In any matter, I believe I have figured away around using the override file, and it's not a big deal...with only one problem. Care to share? Link to comment
Avenger Posted November 12, 2005 Share Posted November 12, 2005 I simply deleted that script, and I won't fiddle with it later. In any matter, I believe I have figured away around using the override file, and it's not a big deal...with only one problem. Apparently, the ReallyForceSpellDead script does not work, but Bioware claims it does and has a number of scripts using that action. Heck, I can't get any action to trigger if my character has died, be that an effect or monster summoning. Any elaborations? <{POST_SNAPBACK}> Reallyforcespelldead targets a dead creature, it works. Link to comment
Guest Guest Posted November 12, 2005 Share Posted November 12, 2005 Care to share? I took a look at the Gorion cutscene script from BG1, and it looked like one of the Ogres had a script swapped in after being summoned. I have my custom script, so it's only a matter of subsituting that script for the original skeleton one. I might need the override file, but I won't go through the hassle of editing a CRE. Reallyforcespelldead targets a dead creature, it works. I guess that implies that it doesn't affect PCs, right? Well, I could summon up an invisible creature when my PC dies and have it cast those spells, but I'm not sure if anything works in a PC script once the PC dies. Any elaborations on this? Also, does anyone know how to remove "states". These are not to be confused with in-game states, such as paralyzation, sleep, ect., but "permenant enchantment" states. It's a bit weird, but I remembered a long time ago that, after editing my character in Shadowkeeper (in addition to Xzar), Shadowkeeper mentioned that there were "states" tagged onto the creature; my character had the enchantment of the Hell_Selfish test, IE, the armour class bonus, the alignment switch, ect. Xzar had a weird state. How can I add/remove those types of states? Are they listed in an .ids and I just have not noticed? Link to comment
Guest Guest Posted November 13, 2005 Share Posted November 13, 2005 Is there an index that lists all spell effects? Link to comment
Andyr Posted November 14, 2005 Share Posted November 14, 2005 http://iesdp.gibberlings3.net has pretty much all the info you'll need on the components of the Infinity Engine. Link to comment
Guest Guest Posted November 14, 2005 Share Posted November 14, 2005 For states and stuff, yeah, but I'm looking for spell-like effects scripted in through EffectObject. Is there just some index I can look at that gives them all? Also, is there a command that initiates a state? Link to comment
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