cirerrek Posted November 12, 2005 Share Posted November 12, 2005 Not sure if this a bug or not, might fall under unknown developer intent: SpWi415 - Polymorph Other description doesn't mention bonus to save, but all effects have +2 bonus to save vs polymorph/petrification Link to comment
CamDawg Posted November 13, 2005 Share Posted November 13, 2005 Polymorph Other seems to have a few issues. There's the save issue you mentioned, plus one of the EFFs applied (PLYRATE) sets attacks per round to zero. I know I've seen Poly Other work, but the EFFs are all targeted at 'object.ids / fourth nearest enemy of' which, uh, seems a bit odd. Since it's working, I'm loathe to mess with it. I've patched spwi415 to not have save bonuses and PLYRATE.eff to set attacks to 1 per round instead of zero. I also included the wild surge version of Poly Other in this as well. Added to the wiki. // poly other shouldn't have save bonuses COPY_EXISTING ~spwi415.spl~ ~override~ ~spwm183.spl~ ~override~ READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" FOR ("index" = 0; "%index%" < "%abil_num%"; "index" = ("%index%" + 1)) BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%index%")) "abil_fx_idx" FOR (loops = abil_fx_num; loops > 0; loops = loops - 1) BEGIN WRITE_LONG ("%fx_off%" + 0x28 + (0x30 * ("%abil_fx_idx%" + ("%loops%" - 1)))) 0 // save bonus END END BUT_ONLY_IF_IT_CHANGES // Polymorph other was setting victim's attacks per round to zero; adjusted to one. See spwi415.spl for one other fix. COPY_EXISTING ~plyrate.eff~ ~override~ WRITE_LONG 0x1c 1 BUT_ONLY_IF_IT_CHANGES Link to comment
cirerrek Posted November 14, 2005 Author Share Posted November 14, 2005 Can a squirrel attack? Since that is what Polymorph Other does. Turns the victim into a squirrel permanently, until dispelled. Come to think of it, for a 4th level spell, that is pretty powerful. Maybe a save bonus isn't outside the realm of reason. Yeah, with NI at least, there are still a ton of unknowns in the .EFF files. And as you say, it seems to work as advertised or at least mostly. What always got me about all the shapechange/polymorph spells was that there are like 6 different transform to normal form spells, with a high % of overlap. You would think that you would do it one of two ways. 1) No overlap, each form has its own revert spell 2) 100% overlap, one spell will transform any form back to their normal form. Link to comment
Kish Posted November 14, 2005 Share Posted November 14, 2005 Can a squirrel attack? <{POST_SNAPBACK}> Yes, I'm inclined to think it's not a bug that it sets attacks per round to zero--a squirrel's physical attack is negligible to an adventurer. Link to comment
CamDawg Posted November 14, 2005 Share Posted November 14, 2005 Poly Other equips the victim with a squirel paw for a weapon (1d2 melee, no strength bonus). I think it's a bit inconsistent that it would bother with one if melee attacks weren't supposed to be possible with the new form. Link to comment
cirerrek Posted November 14, 2005 Author Share Posted November 14, 2005 If the spell goes to all the trouble of adding an attack item, then the attacks per round should probably be at least 1. And I know a gal in Cleveland that can give you an ear full about the dangers of squirrels. Link to comment
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