cirerrek Posted November 17, 2005 Share Posted November 17, 2005 I've looked through IEDSP I don't see an answer for this question. What parameter of a spell sets things like stats and states? !StateCheck(Myself,STATE_DRAWUPONHOLYMIGHT) I know you can add Scripting States (Stats) to spells as an Effect (e.g., Detectable Spells). But aside from that how are they set? Thanks, Link to comment
Echon Posted November 18, 2005 Share Posted November 18, 2005 States are set by opcodes and which opcodes the states are set by should be selfexplanatory if you have a look at STATE.IDS. STATE_HELPLESS is a combination of STATE_SLEEPING and STATE_STUNNED, though. -Echon Link to comment
Avenger Posted November 18, 2005 Share Posted November 18, 2005 There are effects, but not all effects work the same way, and some states don't work as advertised. You must experiment with the promising effects/scripts to find a way to set/remove/check the desired state. Link to comment
Guest Guest Posted November 19, 2005 Share Posted November 19, 2005 What command initiates states? Link to comment
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