cirerrek Posted November 27, 2005 Share Posted November 27, 2005 WIZARD_SYMBOL_FEAR {8} [spWi811 - 2811] WIZARD_SYMBOL_STUN {8} [spWi816 - 2816] casting speed = 3, description says 1 round, which IIRC should be a casting speed of 10 = 6 seconds = 1 round Link to comment
CamDawg Posted January 7, 2006 Share Posted January 7, 2006 In general, we use a casting speed of 9 for 1 round. IIRC 10 makes the casting bleed into the next combat round. (Also, the cleric Symbol spells have listed times of 1 round and a value of 9 in the casting speed field.) // casting speeds for mage symbol spells are incorrect COPY_EXISTING ~spwi811.spl~ ~override~ // symbol fear (mage) ~spwi816.spl~ ~override~ // symbol stun (mage) ~spwi817.spl~ ~override~ // symbol death (mage) ~spwi897.spl~ ~override~ // symbol death (enemy mage version) ~spwi898.spl~ ~override~ // symbol stun (enemy mage version) ~spwi899.spl~ ~override~ // symbol fear (enemy mage version) ~spwm123.spl~ ~override~ // symbol fear (wild magic) READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" FOR (index = 0; index < abil_num; index = index + 1) BEGIN // look through abilities READ_BYTE ("%abil_off%" + ("%index%" * 0x38)) "type" PATCH_IF ("%type%" = 1) BEGIN // melee ability check WRITE_SHORT ("%abil_off%" + 0x12 + ("%index%" * 0x28)) 9 // casting time END END BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted January 7, 2006 Share Posted January 7, 2006 I wouldn't mess with the NPC_SYMBOL spells. They're quite a bit different (don't harm allies, use glyph animation, etc.), so I don't think it's much worth making them match. Link to comment
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