Guest Malintex_Terek Posted November 28, 2005 Share Posted November 28, 2005 I have issues with the Slayer Change special ability in BGII. The script is as follows, and seems correct in ever respect I can think of except for the hypothesis posted afterward. IF SpellCastInnate(Myself,SLAYER_CHANGE) OR(9) SpellCastInnate(Myself,SLAYER_CHANGE_TWO) SpellCastInnate(Myself,SLAYER_START) SpellCastInnate(Myself,GIVE_SLAYER_POWER) SpellCastInnate(Myself,SLAYER_CHANGE_CUT_SCENE) SpellCast(Myself,SLAYER_CHANGE_TWO) SpellCast(Myself,SLAYER_START) SpellCast(Myself,GIVE_SLAYER_POWER) SpellCast(Myself,SLAYER_CHANGE_CUT_SCENE) SpellCast(Myself,SLAYER_CHANGE) THEN RESPONSE #100 ApplySpell(Myself,WIZARD_FIREBALL) END I believe the error lies in the execution of the Slayer Change; the spell does not appear to be an ability referenced in the Spell.ids, as all of these, with the exception of Slayer Change Two, have different Slayer transformations. However, Slayer Change Two is not correct because the script does not work. Aside from waiting to install TOB so that I might use the SpellCastInnateRES command to reference the spell directly, what is the proper IDS to get this script to work? Link to comment
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