igi Posted December 22, 2005 Posted December 22, 2005 The IESDP has been updated once more. 2da kitlist.2da updates. rndXXX.2da files documented Misc. Avatar naming scheme updates Added decimal numbers for colour gradients CLUA -> Ctrl + D numbers seem to be framerate related? Expanded BG2 kit abilites (Druid) Fixed images (case-sensitive server) Multiple saving throws specified, target checks against best save Noted that object identifiers are generally not saved over game sessions. Pruned links page .dat Teleport to Target opcode (BG2) Clarified Wild Magic opcode #281 description (BG2) File Formats ARE Animation Fields ARE Song entries ARE Door flags ARE Info Point dialog is PST only CRE IWD/IWD2 ITM section 'undroppable' bit is 'magical' bit CRE IWD updates CRE Actor enumation fields EFF Noted Timing? and Variable? fields EFF General updates SPL 'Not in combat' bit position updated STO V9 steal/donate flags updated ITM general clarifications VVC sequence flags updates Scripting Calm() does indeed reverse Panic() ChangeAnimation() (BG2) ChangeStat() (IWD2) DialogInterrupt() scripting action clarifications EnablePortalTravel/ActivatePortalCursor updates (PST) FakeEffectsExpiryCheck() (BG2) NoAction() clarifications Slight clarification of Turn() StartMusic() action Cannot ActionOverride on a token set by SetTokenObject() The IESDP is located at: http://iesdp.gibberlings3.net/ The IESDP update board is at: http://forums.gibberlings3.net/index.php?showforum=54
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