Grim Squeaker Posted December 23, 2005 Share Posted December 23, 2005 Clickify me! It should be much problem just to give him an infinite use ability that allows him to squeak from the quickbar, should it? Link to comment
Idobek Posted December 27, 2005 Share Posted December 27, 2005 I tried this once in BG1 and couldn't get it to work properly. IIRC I was using BG1 though, the BG2 engine might allow it. We know how to dehardcode Boo now, so we could change things more--we would lose the benefits of hardcodeness at the same time though. Link to comment
Idobek Posted December 27, 2005 Share Posted December 27, 2005 "... though .... though." Urgh! Link to comment
Grim Squeaker Posted December 27, 2005 Author Share Posted December 27, 2005 1) You can remove the hardcodedness, so the string appears on items that aren't Boo? How? 2) Why would adding an effect remove the string? Link to comment
Idobek Posted December 28, 2005 Share Posted December 28, 2005 I couldn't get any effect added to Boo to work at all--if someone else can or has then this is irrelevent. Removing hardcodedness would remove the hardcoded string--that's the hardcoded benefit--but new effects could be added. Um, IIRC we can change the hardcodedness so Boo is in (or can be moved to) Minsc's main inventory instead of the quickbar. Link to comment
Idobek Posted January 1, 2006 Share Posted January 1, 2006 Avenger has been on the case. igi, i've made my boo item too It didn't show up until i 1. reequipped it (made it a different filename and movable) 2. kept the original file, but edited the .gam file with dltcep The new dltcep isn't yet available. I wonder how minsc worked for you, if it is already in the .gam structure, it won't work. [edit] The fact that boo is in the quickslot, but without an extension header made the quickslot disabled in the save game. Link to comment
CamDawg Posted February 6, 2006 Share Posted February 6, 2006 We've got Boo in the quickslot for Fixpack, so we won't be including it in Tweaks. Link to comment
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