FredSRichardson Posted January 3, 2006 Share Posted January 3, 2006 Here's the prototype I saw in IESDP (just for reference): 0x40A9 NearLocation(O:Object*,I:PointX*,I:PointY*,I:Range*) I was just wondering if anyone knows how this trigger works. I decompiled a script with WeiDU and saw it used in this context: IF See("1000_Goblin_06",0) // 1000_Goblin_06 NearLocation(LastSeenBy(Myself),-2,-2,9) THEN RESPONSE #100 EquipWeapon() AttackOneRound(LastMarkedObject) END I was wondering about the negative numbers used here. Doesn't seem like it could be an absolute location, could it be relative to "Myself"? I'm just curious is all Link to comment
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