Wounded_Lion Posted January 5, 2006 Posted January 5, 2006 #181 (0xb5) Item: Can't Use Itemtype [181] Parameter #1: String Reference Parameter #2: Type Description: The targeted creature(s) cannot use the item type specified by the 'Type' field. The strref specified by the 'String Reference' field is displayed when at attempt to use such an item is made. ***UNTESTED*** Has anyone figured out how to properly use this effect? I tested this effect using the hex value for "Large Sword" in the type field, and again using the hex value for "ProficiencyLongSword". Neither the category nor the proficiency type seems to actually restrict the weapon from being used. This effect would greatly enhance flexibility in regards to kit design if we could get it working... a Wounded Lion
Avenger Posted January 5, 2006 Posted January 5, 2006 The UNTESTED mark under it means that no one ever made this function work the slightest in the advertised way. Nevertheless, the description is there, because that was what we perceived as the engine's creators intent or plan for this opcode. The source of (mis)information is the effects.src file for iwd2.
igi Posted April 19, 2006 Posted April 19, 2006 Changed opcode descriptions to state that the effect does not appear to work (rather than the misleading "untested" statement).
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