Jinnai Posted January 11, 2006 Share Posted January 11, 2006 This is something i've wanted, but probably one of the more time consuming tweaks. Randomize set encounters. Where when you approach an area with a set encounter, such as the dryad by Nashkel mines, the enemies you fight will come from a random pool. This isn't to say every set encounter needs to be redone, but if done correctly it would get rid of cheese buffering using ooc knowledge and give a more interesting and dynamic game experience. Link to comment
Guest Guest Posted January 11, 2006 Share Posted January 11, 2006 Also another tweak, probably more contriversial, make dialogue choices more appropriate to circumstances. Truley evil options for a lawful good palaidin just don't make sense... Link to comment
ronin69hof Posted January 11, 2006 Share Posted January 11, 2006 Also another tweak, probably more contriversial, make dialogue choices more appropriate to circumstances. Truley evil options for a lawful good palaidin just don't make sense... <{POST_SNAPBACK}> Something like this is being developed here: http://forums.rpgdungeon.net/index.php/board,44.0.html ronin Link to comment
icelus Posted January 11, 2006 Share Posted January 11, 2006 Also another tweak, probably more contriversial, make dialogue choices more appropriate to circumstances. Truley evil options for a lawful good palaidin just don't make sense... <{POST_SNAPBACK}> Something like this is being developed here: http://forums.rpgdungeon.net/index.php/board,44.0.html ronin <{POST_SNAPBACK}> Definintely not the same thing. Link to comment
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