Grim Squeaker Posted January 14, 2006 Share Posted January 14, 2006 Atfer now seeing De'Arnise Hold Be Gone, on top of Underdark Be Gone and of course Dungeon Be Gone, I've concluded there's a serious problem. People are getting bored with the original content as its so repetitive, so the obvious idea appears to be to skip it. Stoplight Red has one alternative which is Dungeon Be Cool which adds loads of new material to replace the dull encounters in the original Chateau Irenicus. However, its not really practical to do this to the entire game, so I have a suggestion: randomness. Should a mod like this ever be made, it would introduce randomness to the standard game encounters. Some ways this could work are the following examples: Random traps: The problem with the traps is we know where they all are, so detect trap is only useful as foreplay to removing the trap because you know where it is! So this element which has been suggested before by Cam who use some random variables to randomise the location of traps in the game. So each game it would be different. Random items: Similar to random traps would be moving some items around to make the game generally less predictable. Also, some items could be changed at random (not plot critical stuff obvious) to be similar to NWN's random items. Random people: Some people in the game could be moved around a bit, but not too much. You don't want to have to check every tidy alleyway in Athkatla. Random encounters: Some sections of quests are really predictable. What if they could be different each time? e.g. in the De'Arnise hold, there is a 1/5th chance the traitor guard with the flail head is where he normally is, but a 1/5th chance he is in the courtyard with some other traitor guards. Or maybe he's interrogating Daleson to find out where Nalia is. The last of these sections would be one of the most interesting I think as we'd actually be playing the game now, instead of just going from A to B and killing C. Any thoughts? Link to comment
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