Guest Koki Posted January 25, 2006 Share Posted January 25, 2006 Well not much to write with title explaining much. As a part of so called balancing game gives monsters bonuses to keep them challenging. Now Some People just think that Goblins with 100HP, +10 to hit and +19 damage are not fun at all. So is there any way to turn off this... feature? Link to comment
Andyr Posted January 25, 2006 Share Posted January 25, 2006 Sounds like you're playing on Heart of Fury mode. I'm not sure if you can turn this off in a game in progress. You might have to start a new game (which you can always import your party into). Difficulty and Heart of Fury settings can be accessed in the configuration program. Link to comment
Guest Guest Posted January 25, 2006 Share Posted January 25, 2006 Nope, normal mode. I'm also pretty sure it works on all difficulties. Link to comment
Andyr Posted January 25, 2006 Share Posted January 25, 2006 What, goblins have those bonuses and you're sure you're not playing Heart of Fury? Link to comment
Domi Posted January 25, 2006 Share Posted January 25, 2006 I would be quite interested in the "reduced difficulty" mod for IWD2. It is a hellishly tough game. And I play on the "easy" setting. Link to comment
Guest Koki Posted January 25, 2006 Share Posted January 25, 2006 What, goblins have those bonuses and you're sure you're not playing Heart of Fury? <{POST_SNAPBACK}> Pretty much, yes. To test this I created Drow Monk and Dalekeepered her all stats to 40. I had about 45AC in Shaengarne Ford, and Orcs were hitting me a lot(Or at least much more than was probable with only criticals). They also had about twice as much HP as normal. That was 6th level, so 8 effective character level(Drow +2). All this at normal mode with Very Easy diff. Link to comment
Andyr Posted January 26, 2006 Share Posted January 26, 2006 That does sound pretty messed up. Sure you're not running any mods, or anything? Link to comment
Guest Koki Posted January 26, 2006 Share Posted January 26, 2006 I always thought it was part of balancing system... so it shouldn't happen at all in normal mode? Link to comment
Andyr Posted January 28, 2006 Share Posted January 28, 2006 I don't think the game makes enemies tougher as you get more powerful; the experience awarded from killing them just goes down. A goblin should have the same statistics whatever your character level. It is just Heart of Fury mode which increases monster abilities (and it is quite easy to enable it and then forget). Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.