Usually Lurking Posted February 9, 2006 Share Posted February 9, 2006 I've had this BG2 kit idea for floating around in the back of my head for a while now, and much of it came into focus last night. Currently my only real concern is that I would like the kit to get an increased chance of any spell from a specific school to not work. I do not want to give 100% immunity because that would be too powerful, I just want to better thier odds. It seems logical that a saving throw bonus would be the correct way of achieving this. However it does not appear possible after my review of IESDP. So my questions are: #1- have I missed something and it is possible. #2-If a saving throw versus spell school is not a viable option, can you vary the % of "immunity" afforded by the 'Protection from Spell (School)', opcode #204? Thank you. Link to comment
Avenger Posted February 9, 2006 Share Posted February 9, 2006 I think it is impossible. Link to comment
NiGHTMARE Posted February 9, 2006 Share Posted February 9, 2006 Thereotically you could use the Protection from Spell (School) effect, but give it a limited duration and certain chance of failure. You would then have a script which causes the spell to be re-cast once the duration runs out. Link to comment
Avenger Posted February 9, 2006 Share Posted February 9, 2006 Thereotically you could use the Protection from Spell (School) effect, but give it a limited duration and certain chance of failure. You would then have a script which causes the spell to be re-cast once the duration runs out. <{POST_SNAPBACK}> Yes, this is true, you can even use an opcode (maybe only in ToB) instead of scripting (this makes the stuff a bit more stable), yet, it is quite tough. Link to comment
Usually Lurking Posted February 9, 2006 Author Share Posted February 9, 2006 Thanks guys. While I do appreciate the responses I can't say I like the content. I was hoping this would be something fairly easy that I just wasn't seeing. Oh well. I do have a question regarding NIGHTMARE's solution, could that impact game performace if this script is constantly running in the background? While I'm not really worried about it on my own system I ask because if I ever would release something like this I would not want it to have a negative impact on someone else's game. Link to comment
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