cirerrek Posted February 11, 2006 Share Posted February 11, 2006 Notes from attempting to script the various spells added by Divine Remix. I'll add more for the battleguard, if I find anything noteworthy. A#TEM07.spl Description says Casting Time = 6 Actual Casting Time = 4 Spell can be upgraded to be detectable per the detectable spells pack - see Wiki Thanks, Cirerrek Link to comment
cirerrek Posted February 11, 2006 Author Share Posted February 11, 2006 Notes from attempting to script the various spells added by Divine Remix. I'll add more for the battleguard, if I find anything noteworthy. Holy Power A#TEM07.spl Description says Casting Time = 6 Actual Casting Time = 4 Spell can be upgraded to be detectable per the detectable spells pack - see Wiki Thanks, Cirerrek <{POST_SNAPBACK}> Chaos A#TEM09.spl Description says Casting Time = 4 Actual Casting Time = 2 Link to comment
CamDawg Posted February 11, 2006 Share Posted February 11, 2006 I think I can save you some time. Any of the innates that are from wizard/priest spells have their casting times reduced by 2. It's an undocumented bonus. Link to comment
cirerrek Posted February 11, 2006 Author Share Posted February 11, 2006 I think I can save you some time. Any of the innates that are from wizard/priest spells have their casting times reduced by 2. It's an undocumented bonus. <{POST_SNAPBACK}> Undocmuented! Undocumented! Undocumented! Okay. Thanks, Cirerrek Link to comment
CamDawg Posted February 11, 2006 Share Posted February 11, 2006 Undocmuented! Undocumented! Undocumented! Okay. Translation: bad Cam! Bad! I know, I know... Link to comment
yarpen Posted February 12, 2006 Share Posted February 12, 2006 One thing! Why Battleguard can be only Chaotic, and Branwen is Lawful Neutral? Link to comment
CamDawg Posted February 12, 2006 Share Posted February 12, 2006 Branwen is true neutral, one of the allowed alignments of Battleguards (CG, TN, CN, CE). Link to comment
Salk Posted March 16, 2006 Share Posted March 16, 2006 There might be some partial incompatibility arising between BGT-WeiDU 1.00 and Divine Remix V3. I get this error upon installing the component "Install Battleguard of Tempus Kit for Branwen ?" ERROR: Cannot convert %A#TEMP% or %%A#TEMP%% to an integer ERROR: [bRANWE.CRE] -> [overrride/BRANWE.CRE] Patching failed (COPY) (Not_found) Stopping installation because of error All the other components of the Mod install flawlessly... Link to comment
NiGHTMARE Posted March 16, 2006 Share Posted March 16, 2006 This component is designed for Tutu rather than BGT. Link to comment
Salk Posted March 16, 2006 Share Posted March 16, 2006 I see...But the other kit for Viconia installs just fine. Do you believe it's not possible to adapt it to BGT-WeiDu 1.00 ? After all, that currently incompatible component works fine with BGT-WeiDu 0.99 Zeta... Link to comment
Grim Squeaker Posted March 16, 2006 Share Posted March 16, 2006 I see...But the other kit for Viconia installs just fine. Do you believe it's not possible to adapt it to BGT-WeiDu 1.00 ? After all, that currently incompatible component works fine with BGT-WeiDu 0.99 Zeta... <{POST_SNAPBACK}> There's no reason why it couldn't be made to be compatible, it's just no-one's tried to make DR work with anything other than BG2 and Tutu yet AFAIK. Link to comment
Salk Posted March 17, 2006 Share Posted March 17, 2006 the_bigg redirected me to this internal thread where the problem had already been discussed: http://forums.gibberlings3.net/index.php?showtopic=4973&st=0 Link to comment
cirerrek Posted March 27, 2006 Author Share Posted March 27, 2006 I think I can save you some time. Any of the innates that are from wizard/priest spells have their casting times reduced by 2. It's an undocumented bonus. <{POST_SNAPBACK}> Okay, this one is not an innate. NMSTRSTN.spl // Strength of Stone Description says Casting Speed 4, actual casting speed is set to 2. Link to comment
NiGHTMARE Posted March 27, 2006 Share Posted March 27, 2006 Yep, description is right, spell is wrong. Link to comment
CamDawg Posted October 5, 2006 Share Posted October 5, 2006 This one's been open for a while. Fixed for v5. Link to comment
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