cirerrek Posted February 16, 2006 Share Posted February 16, 2006 Is there an effect or opcode that I can use to do the following? I want to make a summoning spell that summons 1 creature. At various levels, the creatures will have different hit points. For instance: Level 1-8 .cre 60% of caster hit points Level 9-16 .cre 80% of caster hit points Level 16-24 .cre 100% of caster hit points The hit point part is what I haven't be able to figure out. Or I guess I could randomize things with a table like they do for some of the summoning spells. Thoughts anyone? Thanks, Cirerrek Link to comment
BigRob Posted February 16, 2006 Share Posted February 16, 2006 Shadow Monsters does something similar to this, so you might be able to find the code in there. But it's possible that the creatures summoned by the (Demi-)Shadow Monsters spells are pre existing creatures and the % of their HP is already worked out, which leaves you out of luck. Link to comment
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