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Unscriptable spells


devSin

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Another suggestion, since this seems to be just a case of a couple spells that will be affected (5, according to the list I see):

 

Plenty of slots open in Spell.ids at the "4100-level". Change the spells so that a lvl 1 check will work for SpellCast, and not crash for HaveSpell. Then, change the scripts & CRE referrences to correspond.

 

This may seem like a lot of work, but in truth it is not thanks to weidu. The ends will more than justify the means, IMHO.

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