the bigg Posted February 21, 2006 Posted February 21, 2006 in the file bg2fixpack\dlg\bg.d, you are blanking too many dialogues. I caugth BEGIN ~sendai~ which will destroy your game in the Sendai Enclave (since you get stuck watching the 1st cutscene with Sendai and the monk). I haven't checked if there are other wrongly blanked dialogues though.
devSin Posted February 21, 2006 Posted February 21, 2006 Just gather up the list and make a quick COPY_EXISTING ~\1.DLG~ ~wherever~ READ_LONG 0xc stateOff PATCH_IF (stateOff == 0x30) BEGIN PATCH_PRINT "BEGIN ~\1~" END BUT_ONLY There are only a few BG2 dialogues that don't have the pausing flag, and I'm pretty sure they're all unused.
the bigg Posted February 21, 2006 Author Posted February 21, 2006 I can't do this ATM, since I have a number of mods - including Virtue, which mass decompiles and recompiles dlg files, breaking such info. Any takers?
CamDawg Posted February 21, 2006 Posted February 21, 2006 I maintain clean ToB/SoA installs for this type of stuff. I'll see what I can land on these.
CamDawg Posted February 22, 2006 Posted February 22, 2006 This is turning up about 1,000 dialogue files, as opposed to the 250 or so we currently have. The only one on the curent list but not on the one I just generated is sendai, so I think we're good. Next I'm going to compare the non-pause list against a list of BG/TotSC dialogue files.
devSin Posted February 22, 2006 Posted February 22, 2006 Honestly, I'd just compare it to a list of NI errors/warning. The other BG dialogues are still junk, but I wouldn't bother to overwrite them.
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