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Modder pack - embarassing bug


the bigg

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Posted

in the file bg2fixpack\dlg\bg.d, you are blanking too many dialogues. I caugth

 

BEGIN ~sendai~

 

which will destroy your game in the Sendai Enclave (since you get stuck watching the 1st cutscene with Sendai and the monk). I haven't checked if there are other wrongly blanked dialogues though.

Posted

Just gather up the list and make a quick

COPY_EXISTING ~\1.DLG~ ~wherever~
 READ_LONG 0xc stateOff
 PATCH_IF (stateOff == 0x30) BEGIN
   PATCH_PRINT "BEGIN ~\1~"
 END
BUT_ONLY

There are only a few BG2 dialogues that don't have the pausing flag, and I'm pretty sure they're all unused.

Posted

I can't do this ATM, since I have a number of mods - including Virtue, which mass decompiles and recompiles dlg files, breaking such info.

 

Any takers?

Posted

This is turning up about 1,000 dialogue files, as opposed to the 250 or so we currently have. The only one on the curent list but not on the one I just generated is sendai, so I think we're good. Next I'm going to compare the non-pause list against a list of BG/TotSC dialogue files.

Posted

Honestly, I'd just compare it to a list of NI errors/warning. The other BG dialogues are still junk, but I wouldn't bother to overwrite them.

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