Grim Squeaker Posted March 1, 2006 Share Posted March 1, 2006 Ok, here's the situation. I want an NPC to be given an item (an amulet) that they immediately equip and can't remove. I'd have thought I could do it buy GiveItemCreate()ing an unmoveable object and then using EquipItem(), however, EquipItem() doesn't work properly. Can anyone think of a better solution than my current horrific fallback plan of starting them with an unremoveable amulet (for no real reason) and then TakeItemReplace() it with the new one. This plan sucks A LOT. Link to comment
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