Macready Posted March 4, 2006 Share Posted March 4, 2006 Hello - I recently threw together a small WeiDU "mod" (read: utility) that will allow you to extract all string data from CRE files (both names, and the soundset array). It was written for Tutu but should work fine for BG2 as well. To use it, download this self-extracting package, and extract it to your BG2 / Tutu game folder, just like any mod. Before running it, edit the TP2 file (Setup-Soundset.TP2), and replace the two placeholder CREs ("_GHOUL" and "_NOBL9") with the first two CREs in which you are interested, and then add any additional CREs after using the same formatting. There is a large comment in the file to help you hone in on the right spot, and to demonstrate proper syntax. Don't touch anything else. Then, save and run the WeiDU installer. The strings will appear in the output window, and in the SETUP_SOUNDSET.DEBUG file. Use of this utility will not modify your game in any way (the "non-patches" are protected by BUT_ONLY_IF_IT_CHANGES, so no copying will actually occur). For any of you who spotted this in the BG1NPC forum, I've updated the script such that the IDS name is included with the soundset strings, and so that invalid strings (of which there are many in each CRE soundset -- unused slots) are ignored. Have fun. Link to comment
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